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Texture issue Super Mario Galaxy.
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Texture issue Super Mario Galaxy.
05-17-2019, 04:57 AM
#1
TMCThomas Offline
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Hello everyone!

I was wondering if anyone recognised the following issue:

[Image: Screenshot-20190516-204521-Dolphin.jpg]

As you can see most of the textures in this image are fully white, something also seems off with mario. Odd thing is that this does not happen with everything. For example All textures (apart from mario) are fine in the opening scene (starbit festival). In the hub a few more are white but still mostly good. It happens on both Vulkan and Opengl, setting the texture accuracy to high does not help. I tried disabling some other hacks, but that didn't make a difference either. Am I missing something or do other exynos phones have the same issue? (cause I couldn't find someone with the same issue online). btw it's always the same textures that are white.

I'm running on the latest dolphin master version (5.0-10222) (MMJ build doesn't make a difference either). With a galaxy s9 exynos 9810 (mali-g72 mp18) android 9.0
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05-17-2019, 06:13 AM (This post was last modified: 05-17-2019, 06:13 AM by DJBarry004.)
#2
DJBarry004 Offline
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Are those values (FPS and VPS) meant to be different? It´s been a while since I played Galaxy, but I remember any time drops happened the numbers were always synced.

About your issue, you could try deleting the whole Shader Cache and allow the game to boot with its own defaults.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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05-17-2019, 10:50 PM
#3
Rayxzz Offline
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"Exynos"
Yeah I see the problem, your drivers are bugged.
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05-20-2019, 07:37 PM
#4
TMCThomas Offline
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(05-17-2019, 06:13 AM)DJBarry004 Wrote: Are those values (FPS and VPS) meant to be different? It´s been a while since I played Galaxy, but I remember any time drops happened the numbers were always synced.

About your issue, you could try deleting the whole Shader Cache and allow the game to boot with its own defaults.

Tried that unfortunatly didn't make a difference.

(05-17-2019, 10:50 PM)Rayxzz Wrote: "Exynos"
Yeah I see the problem, your drivers are bugged.

Drivers are indeed pretty bugged but so are the drivers from qualcom and kirin. Now ofcourse this could be a driver issue specific to exynos but I'm not sure yet. (exynos is not as bad as it's made out to be btw.)
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05-21-2019, 04:32 AM
#5
Helios Offline
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Is GPU texture decoding on? Turn it off.
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05-27-2019, 01:05 AM
#6
TMCThomas Offline
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(05-21-2019, 04:32 AM)Helios Wrote: Is GPU texture decoding on? Turn it off.

Nope, turning that on causes even more issues (things glitching, not more white textures).
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06-08-2019, 09:02 AM
#7
TMCThomas Offline
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I guess it can't be fixed then, probably some exynos only problem. Would there be any way to test if this is indeed the drivers fault?
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05-06-2021, 03:56 AM
#8
TMCThomas Offline
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This issue is finally fixed! Smile

https://www.reddit.com/r/EmulationOnAndr...weeks_and/
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