Does texture cache accuracy matter when efb -> ram, or when it's to texture, or both? Or does it only matter when it's cached?
And will setting EFB to Tex affect anything negatively? As in: are there any bugs that require setting it to ram, but it's not specified in the game INI?
And will setting EFB to Tex affect anything negatively? As in: are there any bugs that require setting it to ram, but it's not specified in the game INI?