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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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TEV Debugger
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TEV Debugger
05-16-2014, 10:20 AM
#5
antidote Offline
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Posts: 21
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Joined: May 2014
That's what I was afraid of, it wouldn't be worth the effort if only a few would use it would it? If only I knew more about TEV, I'd do my own implementation and have it available on github. If you have any notes or resources on that I'd greatly appreciate it, it would also help me understand Metroid Prime's material implementations.
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Messages In This Thread
TEV Debugger - antidote - 05-15-2014, 01:51 PM
RE: TEV Debugger - mbc07 - 05-15-2014, 02:31 PM
RE: TEV Debugger - antidote - 05-15-2014, 02:47 PM
RE: TEV Debugger - degasus - 05-15-2014, 04:54 PM
RE: TEV Debugger - antidote - 05-16-2014, 10:20 AM

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