Okay, so I tested the SSBB thing and it seems as if the zcomploc-support-branch fixed it, I had the "Link chasing pig" win animation about 20 times now and there was no problem with the depth. I also tested the most recent master and it still has the problem, with EFB copies set to Texture as well as to RAM (cache disabled).
edit: Will test Zelda: TP now and see if there are any problems.
edit: Will test Zelda: TP now and see if there are any problems.

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