Hi everyone,
TL;DR: test these builds: x86 (32 bit) - x64 (64 bit)
The zcomploc-support branch is meant to fix depth buffer issues in some games by emulating a GC/Wii GPU feature that was not supported before. It is known to fix at least these bugs:
We'd like your help to test games and see if new issues are caused by this build. We'd also be interested by bugs that are fixed in this branch that we did not know about.
Links to the builds: x86 (32 bit) - x64 (64 bit)
Thanks in advance, and I hope this time we'll be able to merge that into master without causing regressions!
TL;DR: test these builds: x86 (32 bit) - x64 (64 bit)
The zcomploc-support branch is meant to fix depth buffer issues in some games by emulating a GC/Wii GPU feature that was not supported before. It is known to fix at least these bugs:
- 007: Everything or Nothing: Sky box in front of the map/models (needs Per Pixel Depth disabled)
- Baten Kaitos: characters being displayed in front of background objects
- Tony Hawk's Pro Skater 3: skater not being displayed on the screen
- Ty the Tasmanian Tiger: floating floor
- Super Mario Galaxy: star sprites
- F-Zero GX: ship shadows
- New Super Mario Bros Wii: [?] Boxes
- Metroid Prime: scanner
- Zelda: TP: minimap border
We'd like your help to test games and see if new issues are caused by this build. We'd also be interested by bugs that are fixed in this branch that we did not know about.
Links to the builds: x86 (32 bit) - x64 (64 bit)
Thanks in advance, and I hope this time we'll be able to merge that into master without causing regressions!