(05-31-2012, 10:30 AM)NaturalViolence Wrote:Quote:Does it have anything to do with performance or compatibility? Or both?
The short answer: No more using hashes to invalidate textures (that's why the branch is called hashless). Therefore potential performance improvement with efb copy to ram.
So how does it check that the textures are correct?
There must have been a reason for the hashing algorithm originally, right?
Or is it really that important? Will corrupt textures cause a crash, or just visual issues?
Main Laptop:
Dell XPS 17
i7 2720QM @ 2.2GHz
8GB DDR3 RAM
Nvidia GeForce GT 555M
Windows 7 64-bit
Dell XPS 17
i7 2720QM @ 2.2GHz
8GB DDR3 RAM
Nvidia GeForce GT 555M
Windows 7 64-bit