just look in pluginspecs_dsp.h, it has something called "DSPInitialize", this struct we send to the plugin contains a bunch of pointers that all point to something in the core, you would access the pointer in the plugin to get the value from the core, but for something FPS, that will be updated constantly by the CPU, if the DSP runs on its own thread and you when you read it, you need to yield the CPU thread and get the value, then do w/e, after you finished using the variable, CPU thread can resume. This way you get every FPS read change.
:: System Specs ::
Operating System: Windows 7 Professional x64
Video Card: ATI Radeon HD 5770
CPU: AMD Phenom I X4 9550
RAM: 6GB DDR2
EXP Index: 999999.999999
Operating System: Windows 7 Professional x64
Video Card: ATI Radeon HD 5770
CPU: AMD Phenom I X4 9550
RAM: 6GB DDR2
EXP Index: 999999.999999
