Man, you got a bit of problem here, I mean, the devs probably can tell you easly, but I just cant imagine how, since the two .cpp are coded in diferent styles... I would try to transform the fps count into a variable, and direct it to render.cpp but this wouldnt help much cause it would probably stay unreadeble... I'm relatively new to c++ coding, but the only solution I can see is to make a custom library with some comands that would make it possible to make it readeble by render.cpp, but there must be a more simple way. Sorry.
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz

