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Tatsunoko vs Capcom: Problem in run DX12
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Tatsunoko vs Capcom: Problem in run DX12
04-18-2016, 02:09 AM
#1
Hurricane
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Guys , I have the Tatsunoko vs Capcom NTSC and am trying to run it in DX12 ( version of Dolphin is the 64-bit 4.0-9222 , the latest that is on the website ) . It turns out it the following error occurs when I enter the Arcade Mode, Training and otherwise struggle :

The display driver stopped responding and has recovered . The Intel video driver HD Graphics Drivers for Windows 8 ( R) has stopped responding and has successfully recovered .

It turns out that only in Tatsunoko vs Capcom running on DX12 that this error occurs and more NO PLAY this occurs , the other , all of them run in DX12 smoothly without any error, the Tatsunoko only runs on DX11 .

I'm running the emulator on Windows 10 , 64-bit , with all updated drivers
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04-18-2016, 02:37 AM
#2
Hurricane
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No one to help me ? Please.
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04-18-2016, 03:12 AM
#3
JMC47 Offline
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Have you tried using the other option in the renderer than your graphics card? Microsoft has a (fairly fast) software pipe for DX12. Try using that, and if it still crashes then we know there's something wrong with DX12. If it doesn't crash, it could be a problem with your graphics card drivers or somewhere else in Dolphin.

Also, this is a forum, bumping in ~1 day is not only spam, but completely useless.
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04-18-2016, 03:59 AM
#4
KHg8m3r Offline
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Are you running the latest Intel HD drivers?
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04-18-2016, 04:09 AM
#5
Hurricane
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(04-18-2016, 03:59 AM)KHg8m3r Wrote: Are you running the latest Intel HD drivers?


Yes , I am using the most current driver. I did a test here and I found it very funny , not to say bizarre , hehe. This Tatsunoko vs. Capcom error occurs only in DX12 if I select the character Jun The Swan , flinging one ioio if I select it in DX11 , does not occur this crash , but if I select it in DX12 occurs , kkkkkkkkkkkkkkkkkkkkkkkkkkkk . Bizarro too , is not it? I tested selecting other characters in DX12 and not this error occurs , but just select it in DX12 that the error occurs . If you select in DX11 the error does not occur .
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