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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Tatsunoko Vs Capcom configs for better performance
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Tatsunoko Vs Capcom configs for better performance
08-22-2014, 02:22 AM
#1
s8n Offline
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Posts: 8
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Joined: Dec 2013
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hi members , ive done a little tinkering with this game.................


ive run it X3 sessions for 4 hours each in demo mode , the purpose is to build a Cache so the game runs smooth


ive also done some Super's in game to increase even further


below is my ShaderCache in DirectX9


http://www.mediafire.com/download/bd3ey422657rebj/Tatsunoko_Vs_Capcom_ShaderCache_STKE08_USA.7z


also are the settings i use in Dolphin x68


http://imageshack.com/a/img743/8270/hHTxF2.jpg


http://imageshack.com/a/img910/4681/dcvYsH.jpg


http://imageshack.com/a/img538/8800/ZvDpuL.jpg


http://imageshack.com/a/img538/7069/SxGRLH.jpg


http://imageshack.com/a/img673/523/yb5Shs.jpg


its possible this wont work on other PC's but its worth a shot


i hope it helps the community



s8n
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08-22-2014, 03:39 AM (This post was last modified: 08-22-2014, 03:41 AM by mbc07.)
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mbc07 Offline
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Nice try, but Shader Cache is dependant fo GPU model and driver version, that means only people using the same GPU and same driver version than you can use this. Otherwise, Dolphin will invalidate the whole cache when booting or simply keep crashing at boot...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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