(09-12-2017, 11:11 PM)AnyOldName3 Wrote: Because it's not a fact, it's you misunderstanding what's going on. ?
You're seeing this behaviour because the correctly implemented ubershaders are triggering an annoying detail in Nvidia's driver implementation to rear its head. Because nothing else, even other emulators (except maybe other GameCube and Wii emulators, but since when has Gecko done anything?), uses OpenGL in the exact same way, this driver implementation detail doesn't have a perceptible negative effect on anything else. That doesn't mean anyone's done anything wrong, just that certain groups did things that other groups couldn't predict.
Okay so if that is the case why recommend using ubershaders?