For some reason when recording my TAS it works differently depending on if it's dumping frames or not. When I play the input back from the save state frame, it functions exactly as it should. But when I try again and hit "Dump Frames" when playing back the input, it's off by more than a few frames, which screws up the entire thing. I follow the same protocol once I've started the game: Pause > Load Save State 9 > Enable Frame Dump > Enable Audio Dump > Load Input > Unpause. Yet, somehow, it works differently depending on if I skip the dump steps. The worst part is that it works fine if I skip the dumping, as if it's taunting me. I've tried starting the frame dump before starting the recording, but it still does the same thing. How can I actually record this?
TAS Playback Issues
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05-30-2016, 02:13 PM
I've never heard of a bug like this... but it sounds plausible that something is going wrong in the input setup. Maybe a Taser will help.
05-30-2016, 02:21 PM
05-30-2016, 05:23 PM
05-30-2016, 10:55 PM
I'm pretty sure dolphin tas movies have a savestate in them. Can you highlight the game and then play the movie from there?
05-31-2016, 01:07 PM
06-01-2016, 04:19 PM
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