So the built in widescreen hack have this model pop-in issue, where NPCs or save points disappear when near the edge of the screen.
The gecko code provided in the Dolphin wiki solved that issue, but now screen transitions or screen overlays are in 4:3, which is somehow even more distracting. Like, transitions from overworld to battle and vice-versa, flashes of white and fade to black, transitions from battle to cutscene and vice-versa, all are in 4:3.
I've seen ToS Dolphin Widescreen gameplay videos, and none of them seemed to have this issue, enjoying the best of both worlds.
Is there any other widescreen code that I should've used, or settings I should've checked? Pls help.
The gecko code provided in the Dolphin wiki solved that issue, but now screen transitions or screen overlays are in 4:3, which is somehow even more distracting. Like, transitions from overworld to battle and vice-versa, flashes of white and fade to black, transitions from battle to cutscene and vice-versa, all are in 4:3.
I've seen ToS Dolphin Widescreen gameplay videos, and none of them seemed to have this issue, enjoying the best of both worlds.
Is there any other widescreen code that I should've used, or settings I should've checked? Pls help.