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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Tales of Symphonia - stuck in Martel Temple
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Tales of Symphonia - stuck in Martel Temple
08-07-2009, 06:13 AM
#8
SirDark
Unregistered
 
(08-06-2009, 10:53 PM)Tear Wrote: I'm playing both, actually.. Why do you use Dolphin IL for the Wii one? Is it more faster? I got minor issues like slow loading time after battles, lagging in crowded areas (around 30 fps, but 60 fps in battle), and audio not in sync in cutscenes. Have you ever encountered those issues too?
hi, i am using IL because is stable in dolphin normal sometimes the game freezes i dont know why always in the same part.. but i tried IL and that problem do not happend...is faster if i put watchdog in 5..the only one thing is that after the battles there is a white screen like for 8 seconds but everything is ok..i use x64 version
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Messages In This Thread
Tales of Symphonia - stuck in Martel Temple - Tear - 08-04-2009, 03:29 AM
RE: Tales of Symphonia - stuck in Martel Temple - THELUKESTIR - 08-04-2009, 03:52 AM
RE: Tales of Symphonia - stuck in Martel Temple - AHPD - 08-05-2009, 12:05 PM
RE: Tales of Symphonia - stuck in Martel Temple - SirDark - 08-05-2009, 03:42 PM
RE: Tales of Symphonia - stuck in Martel Temple - AHPD - 08-07-2009, 12:59 PM
RE: Tales of Symphonia - stuck in Martel Temple - Tear - 08-06-2009, 10:53 PM
RE: Tales of Symphonia - stuck in Martel Temple - SirDark - 08-07-2009, 06:13 AM
RE: Tales of Symphonia - stuck in Martel Temple - cmccmc - 08-06-2009, 11:30 PM
RE: Tales of Symphonia - stuck in Martel Temple - dyoo - 08-07-2009, 01:16 AM
RE: Tales of Symphonia - stuck in Martel Temple - Tear - 08-07-2009, 12:19 PM
RE: Tales of Symphonia - stuck in Martel Temple - Tear - 08-07-2009, 02:44 PM

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