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Tales of Symphonia - stuck in Martel Temple
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Tales of Symphonia - stuck in Martel Temple
08-05-2009, 12:05 PM
#3
AHPD Offline
Junior Member
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Posts: 12
Threads: 2
Joined: Jul 2009
The best revision to play ToS so far is 3886, newer builds are a lot slower right now, and this revision doesn't crash so often.

There are some specific points that DISABLING DUAL CORE IS NECESSARY, one example is when you want to use quick jump from Palmacosta to Hakonesia Peak, it'll freeze if you keep Dual Core enabled.

Another specific point, you must use an older version, SVN2195, to get past from the Meltokio Sewers.
I actually finished the game, but i don't have courage to play it again, too many crashes with me.
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Messages In This Thread
Tales of Symphonia - stuck in Martel Temple - Tear - 08-04-2009, 03:29 AM
RE: Tales of Symphonia - stuck in Martel Temple - THELUKESTIR - 08-04-2009, 03:52 AM
RE: Tales of Symphonia - stuck in Martel Temple - AHPD - 08-05-2009, 12:05 PM
RE: Tales of Symphonia - stuck in Martel Temple - SirDark - 08-05-2009, 03:42 PM
RE: Tales of Symphonia - stuck in Martel Temple - AHPD - 08-07-2009, 12:59 PM
RE: Tales of Symphonia - stuck in Martel Temple - Tear - 08-06-2009, 10:53 PM
RE: Tales of Symphonia - stuck in Martel Temple - SirDark - 08-07-2009, 06:13 AM
RE: Tales of Symphonia - stuck in Martel Temple - cmccmc - 08-06-2009, 11:30 PM
RE: Tales of Symphonia - stuck in Martel Temple - dyoo - 08-07-2009, 01:16 AM
RE: Tales of Symphonia - stuck in Martel Temple - Tear - 08-07-2009, 12:19 PM
RE: Tales of Symphonia - stuck in Martel Temple - Tear - 08-07-2009, 02:44 PM

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