• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 681 682 683 684 685 ... 1198 Next »

Tales of Symphonia running way too fast
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Tales of Symphonia running way too fast
11-17-2012, 09:15 AM (This post was last modified: 11-17-2012, 09:54 AM by n-fani.)
#2
n-fani Offline
Member
***
Posts: 89
Threads: 7
Joined: Jul 2011
I noticed this too but as far as I can tell it's simply a case of "Lloyd running too fast" instead of the game running any faster. It's actually more convenient to me so I don't mind.

Maybe the input (left analogue X/Y) value is somehow higher than what is normally possible on a Gamecube controller? I know that in the game you later get an optional ability to run faster in towns/dungeons which was kind of like what is happening here.

edit: tested it more and it's definitely just the character run speed. It's faster than what's normally possible even with the ability I mentioned but enemies and other things moving around are not too fast.
Windows 7 64bit
Intel i5-2500k@4.5GHz
8 GB DDR3
Radeon HD 6950
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Tales of Symphonia running way too fast - Resus - 11-17-2012, 09:01 AM
RE: Tales of Symphonia running way too fast - n-fani - 11-17-2012, 09:15 AM
RE: Tales of Symphonia running way too fast - disraelie - 11-17-2012, 11:28 AM
RE: Tales of Symphonia running way too fast - delroth - 11-17-2012, 03:37 PM
RE: Tales of Symphonia running way too fast - Resus - 11-17-2012, 08:24 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode