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Tales of Symphonia questions.
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Tales of Symphonia questions.
04-13-2012, 04:31 AM (This post was last modified: 04-13-2012, 04:39 AM by Garteal.)
#31
Garteal Offline
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Quote:but if I check the box for Instant Spellcast, my ToS won't even start.
Are you trying this with the NTSC or the PAL version of the game?
The code is a NTSC code, thus it will not work with the PAL version of the game.

Try using these with the PAL version of the game, and let me know if it works.

Instant Spellcast (party and enemies)
2814287F 18000000
21239A50 B01A01BE
05239A4C 38000000
E2000001 80008000

Instant Spellcast (party only)
28140A56 18000000
04002E60 3C00812E
E2000001 80008000
04002E64 600055E0
04002E68 7C1A0040
04002E6C 41810008
04002E70 38600001
04002E74 3803FFFF
04002E78 49236BD8
2121CAC4 388600EE
05239A4C 4ADC9414
E2000001 80008000
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04-13-2012, 04:32 AM (This post was last modified: 04-13-2012, 04:33 AM by DefenderX.)
#32
DefenderX Away
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I don't know, this depends really on the CPU. Just try it out and get the Dolphin build, which works best for you Wink

Maybe the ICC build gives you more FPS, but i cannot guarantee this.

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04-13-2012, 04:32 AM (This post was last modified: 04-13-2012, 04:34 AM by AnyOldName3.)
#33
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Quote:Alright, my CPU has SSSE3, 4.1 and 4.2, so would that benefit it also, even though it's not a notebook?

I mainly use one of lectrode's ICC builds, and it may be faster, and has no noticeable problems, so even if it is a gimmick for me, I don't lose out.
OS: Windows 10 64 bit Professional
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04-13-2012, 04:50 AM
#34
Shonumi Offline
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(04-13-2012, 04:11 AM)Garteal Wrote:
Quote:And that's the difference between OCing vs. staying at stock. Big Grin Dunno when I'm gonna get around to that anyway.
Lol, I´m talking about when I was at stock. Should´ve made that clear. Tongue
At this clock I basically have a lot of overhead.

Interesting. Since that's your experience on Windows, I decided to tinker around with my build. Seems like I can now get 57~60 FPS during those intense battle scenes by switching the audio backend to AOSound on Linux. I thought OpenAL had better performance on this game, but apparently not. But what was that about drops in the menus? Just switching to them or actually using them?

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04-13-2012, 04:51 AM
#35
Akatsui Offline
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(04-13-2012, 04:32 AM)AnyOldName3 Wrote:
Quote:Alright, my CPU has SSSE3, 4.1 and 4.2, so would that benefit it also, even though it's not a notebook?

I mainly use one of lectrode's ICC builds, and it may be faster, and has no noticeable problems, so even if it is a gimmick for me, I don't lose out.

Well, DefenderX's build had a terrible result on my PC, will try Lectrode's now, if that fails aswell, back to stable 3.0 it is! Tongue
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04-13-2012, 05:18 AM
#36
Garteal Offline
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Quote:But what was that about drops in the menus? Just switching to them or actually using them?
Yeah, most submenu's, Techs-/Item-/ and especially the Synopsis screen (when you open an entry) drops the FPS.
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04-13-2012, 11:48 PM
#37
Akatsui Offline
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Thanks for the codes Garteal, unfortunately, they do not work either.
I can live without, also, is there a reason why the menu's cause FPS drops?
AMD FX-6100 Hexa-Core 3,9GHz Overclocked
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04-14-2012, 04:24 AM
#38
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I think, the option "Skip Destination Alpha Pass" can improve the performance in menu's. (Well, this is so in Metroid Prime Trilogy)
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04-15-2012, 12:25 AM
#39
Akatsui Offline
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(04-14-2012, 04:24 AM)DefenderX Wrote: I think, the option "Skip Destination Alpha Pass" can improve the performance in menu's. (Well, this is so in Metroid Prime Trilogy)

Thanks! Smile
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