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Tales of Symphonia - Problems
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Tales of Symphonia - Problems
01-25-2011, 03:24 AM (This post was last modified: 01-25-2011, 03:26 AM by asboxxx.)
#11
asboxxx Offline
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(01-25-2011, 02:06 AM)Link_to_the_past Wrote:
(01-25-2011, 01:31 AM)asboxxx Wrote:
(01-25-2011, 12:12 AM)Anti-Ultimate Wrote: Dump your DSP from your Wii

Ok i've made those files.. now the audio seems to be "complete" (iinstruments or notes aren't missing) but. every 3 seconds audio interrupts ..let's say it is "intermittent" Sad
Is there anything to solve this?

Yes, overclock your cpu or buy a new pc.
I don't think that's the cause of the problem, because without the LLE plugin ToS runs perfectly 60/60 (except on the world map) [I've solved the slowdown on battle results by changing some settings]. Maybe is a problem just related to the LLE audio plugin..i've heard that is not perfect yet..is it true?
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02-02-2011, 03:34 AM
#12
asboxxx Offline
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Can someone fix the problem with the music of the game please?
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02-02-2011, 03:59 AM
#13
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I wouldn't hold my breath on music and sound issues being fixed with HLE audio emulation ever. These issues existed for well over a year now with HLE emulation, the solution is to use LLE emulation, that is the only way to fix the music and sound issues. You'll just have to deal with the decreased performance and properly working sound/music, or music/sound issues for faster emulation. For accurate emulation, speed will undoubtedly be sacrificed. LLE emulation isn't too bad if you use the LLE JIT recompiler.
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02-02-2011, 04:19 AM
#14
asboxxx Offline
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(02-02-2011, 03:59 AM)Xtreme2damax Wrote: I wouldn't hold my breath on music and sound issues being fixed with HLE audio emulation ever. These issues existed for well over a year now with HLE emulation, the solution is to use LLE emulation, that is the only way to fix the music and sound issues. You'll just have to deal with the decreased performance and properly working sound/music, or music/sound issues for faster emulation. For accurate emulation, speed will undoubtedly be sacrificed. LLE emulation isn't too bad if you use the LLE JIT recompiler.

Yeah but i think that the LLE should be highly improved..because actually it isn't very good..it's slows down too much the emuation and thats not normal Sad
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02-02-2011, 06:58 AM
#15
SantaC Offline
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(02-02-2011, 03:59 AM)Xtreme2damax Wrote: I wouldn't hold my breath on music and sound issues being fixed with HLE audio emulation ever. These issues existed for well over a year now with HLE emulation, the solution is to use LLE emulation, that is the only way to fix the music and sound issues. You'll just have to deal with the decreased performance and properly working sound/music, or music/sound issues for faster emulation. For accurate emulation, speed will undoubtedly be sacrificed. LLE emulation isn't too bad if you use the LLE JIT recompiler.

never say never considering how far dolphin has come...
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02-02-2011, 07:06 AM (This post was last modified: 02-02-2011, 07:07 AM by Xtreme2damax.)
#16
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Never is pretty much accurate, if it was going to be fixed it would have been by now. Even developers stated they aren't really working on improving HLE anymore, and that LLE is now being focused on. With optimization of LLE, if and when it becomes fast enough might replace HLE altogether.
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02-02-2011, 06:13 PM
#17
SantaC Offline
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ok thats fine as long as one of them works good.
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02-02-2011, 07:02 PM
#18
kyon099 Offline
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My ToS works fine with LLE. I get a constant 60/30 FPS for towns/dungeons and the world map. The BGM works fine with LLE, except that we still hear some solid static noises during battles. Well, for me those static noises are way way better than that broken BGMs HLE generate. The only place I get a slowdown is on Flanoir. Tried switching settings and stuff but the best I could get is 27 FPS in the town. When I enter a house in Flanoir, FPS goes back to 60 and returns to 27 when I leave the house.

All in all, ToS IS playable with the LLE. Just use the latest revisions(for me I'm still using 6981), don't even bother trying to use the official release because the game won't work properly even on LLE if you use that one. As for how to use the LLE, please just SEARCH the forums.
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02-02-2011, 09:27 PM
#19
asboxxx Offline
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(02-02-2011, 07:02 PM)kyon099 Wrote: My ToS works fine with LLE. I get a constant 60/30 FPS for towns/dungeons and the world map. The BGM works fine with LLE, except that we still hear some solid static noises during battles. Well, for me those static noises are way way better than that broken BGMs HLE generate. The only place I get a slowdown is on Flanoir. Tried switching settings and stuff but the best I could get is 27 FPS in the town. When I enter a house in Flanoir, FPS goes back to 60 and returns to 27 when I leave the house.

All in all, ToS IS playable with the LLE. Just use the latest revisions(for me I'm still using 6981), don't even bother trying to use the official release because the game won't work properly even on LLE if you use that one. As for how to use the LLE, please just SEARCH the forums.

The fact is that with LLE i get pops about every 2 seconds..it's just too imperfect and slow actually
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02-02-2011, 10:01 PM
#20
Squall Leonhart Offline
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get over it.
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