No clue why it's not working then.
Can we get some others to test the widescreen code on the wiki?
Can we get some others to test the widescreen code on the wiki?
tales of symphonia High-res textures
|
No clue why it's not working then.
Can we get some others to test the widescreen code on the wiki? 02-13-2016, 08:54 PM
Hi, I'm brand freaking new. Hay. So I am really pumped about dolling up ToS, especially since it already still looks amazing, all these years later. I have to admit the text and interface changes are great. I have some experience in graphic design and texturing, but It's mostly novice level work, and only the kinds that let the engine do most of the heavy lifting. Can us beginners get a small tutorial on what kinds of formats and size/shape limitations exist on this platform? I've been trying my hand at multiple textures in the game, but I've failed to get any of my work to show in game. I'm trying to figure out where I'm doing this incorrectly, as I am genuinely interested in creating some content for any kind of HD makeover this game could get.
02-13-2016, 10:02 PM
02-14-2016, 06:24 AM
https://wiki.dolphin-emu.org/index.php?t..._Symphonia
The code consists of 7 parts. Try doing only part 1, then part 1 and 2, then part 1-3, then part 1-4, etc. Maybe a specific part of the code breaks it? If it still doesn't work, try this code (but it's inferior): 0400B7A0 4E800020 0435B654 3FE38E39 20C2D4E8 3FB6DB6E 04C2D4E8 3FF3CF38 E2000001 80008000 21296024 3FAAAAAB 05296024 3FE38E39 E2000001 80008000 02-17-2016, 05:48 PM
02-17-2016, 06:07 PM
(07-09-2015, 11:16 PM)Garteal Wrote: @frozenwings Thanks! How did you get the textures to load? I can get them to load for everything except the ingame characters... 02-19-2016, 10:40 AM
In the original first post of author there seem to have been pack for playstation 3 icons instead of gamecube. But they are gone now.
Does anyone have those perhaps?
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5 CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull) 02-20-2016, 10:13 AM
(02-18-2016, 12:18 AM)Amon1995 Wrote: My "Dump Textures" option is unticked, I'm still getting the lag? You may be dealing with issues loading the videos into memory. Without knowing your system specs and what kind of drive you're reading the game from I can't make a guess as to the reason. Dump textures was my problem, it was trying to dump every frame and that created some crazy lag and a lot of useless pictures of the tower of salvation. |
« Next Oldest | Next Newest »
|