Well im noticing all the files in the hd pack are png but everyone says they're using dds. Im sure this is likely the issue. Why isnt there a dds uploaded packaging of the files? From what I tried googling I couldnt find a easy way to convert and batch all those pngs.
tales of symphonia High-res textures
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02-08-2016, 05:24 AM
02-08-2016, 09:24 AM
(02-07-2016, 01:23 PM)Clessy Wrote: Well im noticing all the files in the hd pack are png but everyone says they're using dds. Im sure this is likely the issue. Why isnt there a dds uploaded packaging of the files? From what I tried googling I couldnt find a easy way to convert and batch all those pngs. I use https://vvvv.org/contribution/dds-converter and then http://www.nexusmods.com/skyrim/mods/12801/? to cut the size if I can't preload textures, don't notice any quality drop. 02-08-2016, 12:50 PM
The link in the OP should be .dds. I did the conversion and file structure myself.
02-09-2016, 06:03 AM
Yeah so I just manually used the convert. No clue what im doing wrong as theres really nothing to this :S
02-10-2016, 05:29 AM
It wasn't hard to do in the first place. I'm just pointing out that the .dds pack was always there to begin with.
02-12-2016, 03:47 AM
There's an awesome widescreen code here which narrows the character icons and portraits so they look fine in 16:9:
https://wiki.dolphin-emu.org/index.php?t..._Symphonia We could use a version of this HD texture pack which is tailored for this widescreen code. Currently, the character icons are portraits are too thin with this code on, so they need to be un-narrowed. 02-12-2016, 05:36 AM
(02-12-2016, 03:47 AM)Devina Wrote: There's an awesome widescreen code here which narrows the character icons and portraits so they look fine in 16:9: The code presented on the Wiki makes the game unable to boot. I'm using NTSC-U.
Windows 7 x64 (SP1)
nVidia GeForce GTX 760 (Gigabyte GV-N760OC-2GD REV2.0) 2GB GDDR5 @ 1100 MHz (6020 MHz memory) Intel Core i7-4770 @ 3.90GHz 8GB G.Skill Sniper Low Voltage edition, Dual Channel @ 1600MHz 9-9-9-24
That's weird, it works perfectly fine for me.
Using Direct3D, latest Dolphin build. Make sure you copy and pasted all of it. Also, are you using an undub? 02-13-2016, 05:56 AM
I copy pasted all of it into a Gecko code and it still throws up unknown instructions on IntCPU.
I use OpenGL. No undubs here.
Windows 7 x64 (SP1)
nVidia GeForce GTX 760 (Gigabyte GV-N760OC-2GD REV2.0) 2GB GDDR5 @ 1100 MHz (6020 MHz memory) Intel Core i7-4770 @ 3.90GHz 8GB G.Skill Sniper Low Voltage edition, Dual Channel @ 1600MHz 9-9-9-24 |
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