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tales of symphonia High-res textures
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tales of symphonia High-res textures
07-04-2012, 07:33 AM (This post was last modified: 12-05-2015, 04:47 AM by Garteal. Edit Reason: Added latest dl to OP )
#1
rowan_G Offline
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The Tales of Symphonia Retexturing project
[Image: RwRtV.jpg]

[color=#800000]Download[/color]
(12-05-2015, 02:31 AM)Gamedominator06 Wrote: Here's the last compiled update I personally made from the last page, running in .dds format.

https://www.dropbox.com/s/p8bm5zckj4flpd8/GQSEAF.7z?dl=0

installation and configuration:

- Unrar the rar file into your dolphin\User\Load\Textures folder, if you have done it right there should be a folder called "GQSEAF" in your textures folder.

- Launch dolphin and make sure you have the red marked settings the same as on the screen
[Image: NU2iD.jpg]

As of now a lot has been done, but even more hasnt been done yet. Our goal right now is to finish every "flat" texture. That means all textures which are used in menus, overworld etc. Textures which are used in towns and dungeons are eventually planned but arent worked on yet.

[color=#FF0000]If you want to support us by helping texturing send me or Gartheal a PM or post in the thread. There have a dropbox where we can easily share files and always be up2date about how progress is going.[/color]

[color=#FF0000]if you have any problems feel free to write in this thread or send me a PM![/color]

Old links: (Show Spoiler)
DOWNLOAD LINK: http://www.file-upload.net/download-6749856/GQSEAF.rar.html
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07-04-2012, 07:43 AM
#2
Starscream Away
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Moved to the game discussion section for you.
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07-04-2012, 10:45 PM
#3
Garteal Offline
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Quote:- nearly every font outside of battle is high quality
Would it be possible for you to list which fonts exactly are untouched?
If possible, could you upload the dumped font textures separately?

Quote:- ingame textures of buttons(like the z button in the bottom right corner when there is a skit) have been replaced with high quality textures of a ps3 controller.
Looks great, and not out of place since Tales of Symphonia also came out on the PS2.
If possible, could you upload the dumped controls textures separately?
I plan to create the Gamecube icons for those who prefer them.

Quote:- every character preview in the status screen in HQ
Sure, I can help with that. But you'll have to list what image size etc you're aiming for, eg: 1024x1024 textures only etc.
Or perhaps you're intending to have different sizes for GUI stuff and portraits for example. Please list them in the main post. It's good to have a convention.

Quote:- reworking of every icon, battle and menus. This is going to be really hard for me since I know how to photoshop but arent a pro by a longshot
No problem.

Quote:-battle font, this is the one that worries me a lot. I have found the texture but they are split into multiple textures with different colors. Someone with more experience might be able to tell me what I can do.
That'll be easy.

Once again, it'll be easy to work if you upload these seperately, or if you put them in folders when you upload it altogether.
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07-04-2012, 11:13 PM
#4
Alethram Offline
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wow, another great project!, i think the community is in good luck Big Grin

if u allow me a constructive critic, the font, is similar, but not the same ( just take a look to the Y or the G ), do u mind if i take the liberty of search for a more accurate font, like i did on the Xenoblade project?, it will help to give the project a more authenticity feeling.

The font in the HP/TP numbers have the same problem, maybe if u don't mind, i can look for a more accurate font there too?

the rest is looking pretty good, so keep the great work Smile
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07-04-2012, 11:42 PM (This post was last modified: 07-04-2012, 11:43 PM by Garteal.)
#5
Garteal Offline
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Quote:do u mind if i take the liberty of search for a more accurate font, like i did on the Xenoblade project?, it will help to give the project a more authenticity feeling.
It depends on the project, if it strives to be authentic or not. But feel free to look for a more accurate font.
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07-05-2012, 01:00 AM (This post was last modified: 07-05-2012, 01:26 AM by rowan_G.)
#6
rowan_G Offline
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I seem to have gotten every character of the menu font.
For the buttons I have uploaded the untouched textures, I also included some other textures. I put all the battle stuff in a extra folder so its easier to differentiate.

http://www3.zippyshare.com/v/796972/file.html

As a rule I make every texture 225% as big. 1080/480=2.25, so that would make the flat textures native if you play with 1080p.

by the way I tried remaking the technical/strike bar from scratch this is the result
[Image: U2Cpn.jpg]

(07-04-2012, 11:13 PM)Alethram Wrote: wow, another great project!, i think the community is in good luck Big Grin

if u allow me a constructive critic, the font, is similar, but not the same ( just take a look to the Y or the G ), do u mind if i take the liberty of search for a more accurate font, like i did on the Xenoblade project?, it will help to give the project a more authenticity feeling.

The font in the HP/TP numbers have the same problem, maybe if u don't mind, i can look for a more accurate font there too?

the rest is looking pretty good, so keep the great work Smile

I tried searching for a font which looked the same but had no luck. I picked one which looked similair in style so it wouldnt look out of place.
I would appreciate your help on the font^^
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07-05-2012, 04:30 AM
#7
Alethram Offline
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Found it!, the font is DF Fuun W 7 Japanese Font

Now i go for the one in the HP/TP numbers!
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07-05-2012, 04:42 AM (This post was last modified: 07-05-2012, 05:08 AM by Garteal.)
#8
Garteal Offline
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You should know that graphic cards (and computers in general, mind you) love working with data that are in a power of two size.
That means your textures should be saved in 256x256, 512x512, 1024x1024, 2048x2048 size.
As you can see these are all multiplied by two; 256x2 = 512 and so forth.
So do the calculations, and see which size you need.

Having your textures in the power of two size is important for older GPU's since they do not like textures that are not saved in the power of two size.
Modern GPUs should have no problems handling them, but you'll most likely experience a performance drop and a visual impact.
The performance drop, again, is because GPU's like working with the power of two data.
The visual quality drops because mipmapping with anything other than a power of two size, will result in crazy sizes that will look very bad.
There's more information on the net if you're interested.

Quote:Found it!, the font is DF Fuun W 7 Japanese Font
Woah, thank you, I'll give it a look tomorrow.
The pricetag is very steep though... $554.00.
Guess I'll draw them by hand then.
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07-05-2012, 05:36 AM
#9
Alethram Offline
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500 greens for a font, wow, i dont even check the price wen i found it.

There is another site, they at least let u resize the fonts PT up to 76, and they let u save the bitmaps, that will make your job a little easy Smile
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07-05-2012, 05:02 PM (This post was last modified: 07-05-2012, 09:23 PM by rowan_G.)
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I`m working on the font allready, redrawing such a thing is quite easy. Thank you for finding it out

anyway about the texture size, the original fonts are 24x24, not a multiple of 2. would it be better to go for 64x64 or 72x72?
also is it wise to scale everything up the same amount or can we scale different textures differently compared to the others?

e/ nearly done with every texture I have done them in 72x72, 3x the original size, now

[Image: 5u8hcacf23mr.jpg]
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