Have you tried the Audio stretching option? If not, try it and see if that helps.
Tales of Symphonia GC finally works!!! ^_^
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05-31-2018, 05:58 PM
(This post was last modified: 05-31-2018, 06:02 PM by mikul1991.
Edit Reason: info
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It's not fixing this issue. On Vulcan problem is stil here.
Even pre recorded videos have problem with robotic sound. 05-31-2018, 08:31 PM
Weird solution but try to run a CPU burner in the background, it will keep your frequency at it's max which made the audio in my tests way more stable and fluent. Did not test this game though.
06-01-2018, 03:08 AM
It's better now, but still far from perfect. I don't want 100% CPU usage all the time .
06-02-2018, 06:11 AM
(This post was last modified: 06-02-2018, 06:11 AM by mstreurman.)
(06-01-2018, 03:08 AM)mikul1991 Wrote: It's better now, but still far from perfect. I don't want 100% CPU usage all the time . It will be 100% CPU usage all the time if you would be able to run the game perfectly... So adding a CPU burner to run the game "smooth" at all times won't change anything.
Check my profile for up to date specs.
06-03-2018, 12:17 AM
I was looking at the steps they ask to reproduce the bugs.
Would not it be easier if we share the SAVESTATS? It could be a requirement also ... Easier to see the bug, right? 06-03-2018, 12:38 AM
Savestates have a large problem: They aren't compatible with most other versions of Dolphin. So if there have been updates that might have fixed the issue, you can't load an old savestate and check if the issue still exists.
Uploading a savestate can be helpful, but it can't replace the requirement to write reproduction steps, and I don't think savestates are going to become a requirement. 06-05-2018, 06:22 AM
(06-02-2018, 06:11 AM)mstreurman Wrote: It will be 100% CPU usage all the time if you would be able to run the game perfectly... So adding a CPU burner to run the game "smooth" at all times won't change anything. I must disagree there with you, In my experience in games that I've tested especially audio related problems are reduced. To me it seems that the since the CPU burner keeps the DVFS from fluctuating the CPU Core clock freq. the overall peformance seems to be improved (less stutters, less crackling in audio etc.), it seems that with a program like dolphin it's is better to have a more stable frequency, and that's what a cpu burner is able to accomplish. Now I'm not a Dev merely someone who's interested in emulation and everything that has to do with it. So I could be wrong. Correct me in that case 06-05-2018, 08:46 PM
(05-31-2018, 08:31 PM)TMCThomas Wrote: Weird solution but try to run a CPU burner in the background, it will keep your frequency at it's max which made the audio in my tests way more stable and fluent. Did not test this game though. What is this CPU burner you speak of? Only areas in ToS I am receiving choppy audio is the intro,near beginning of kratos talking of world regeneration otherwise it's smooth AF 06-06-2018, 12:05 AM
(06-05-2018, 06:22 AM)TMCThomas Wrote: I must disagree there with you, In my experience in games that I've tested especially audio related problems are reduced. To me it seems that the since the CPU burner keeps the DVFS from fluctuating the CPU Core clock freq. the overall peformance seems to be improved (less stutters, less crackling in audio etc.), it seems that with a program like dolphin it's is better to have a more stable frequency, and that's what a cpu burner is able to accomplish. Now I'm not a Dev merely someone who's interested in emulation and everything that has to do with it. So I could be wrong. Correct me in that case I was commenting on having all cores run at 100% all the time... which is what Dolphin is supposed to do anyway. Thus using a CPU burner wouldn't change that.
Check my profile for up to date specs.
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