Just saying I appreciate finally being able to play tales of Symphonia GC on the go, definitely one of the best tales of games ever released. Thank you for fixing world map textures and dungeon textures. Thank you dev team of dolphin for android
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Tales of Symphonia GC finally works!!! ^_^
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Nothing specific was done to fix it AFAIK.
What device are you using? And what driver version do you have? 05-29-2018, 11:15 AM
(05-29-2018, 11:07 AM)Helios Wrote: Nothing specific was done to fix it AFAIK. Lg v30. Before world map textures was a green blob, and there was a lot of missing textures in dungeons. So far it's great! It's playable now, whatever was done don't interfere with the progress done for tales of Symphonia, that was the best GC rpg 05-29-2018, 11:18 AM
05-29-2018, 11:20 AM
(05-29-2018, 11:18 AM)Helios Wrote: which driver version [Configs] Config id: 1 Color: R5G6B5 Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 41 Color: R5G5B5A1 Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 45 Color: R4G4B4A4 Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 4 Color: R5G6B5 Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 44 Color: R5G5B5A1 Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 48 Color: R4G4B4A4 Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 2 Color: R5G6B5 Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 42 Color: R5G5B5A1 Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 46 Color: R4G4B4A4 Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 3 Color: R5G6B5 Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 43 Color: R5G5B5A1 Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 47 Color: R4G4B4A4 Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 13 Color: R5G6B5 Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 2 Config id: 16 Color: R5G6B5 Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 2 Config id: 14 Color: R5G6B5 Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 2 Config id: 15 Color: R5G6B5 Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 2 Config id: 25 Color: R5G6B5 Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 4 Config id: 28 Color: R5G6B5 Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 4 Config id: 26 Color: R5G6B5 Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 4 Config id: 27 Color: R5G6B5 Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 4 Config id: 5 Color: R8G8B8 Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 37 Color: R8G8B8 Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 8 Color: R8G8B8 Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 40 Color: R8G8B8 Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 6 Color: R8G8B8 Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 38 Color: R8G8B8 Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 7 Color: R8G8B8 Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 39 Color: R8G8B8 Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 17 Color: R8G8B8 Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 2 Config id: 20 Color: R8G8B8 Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 2 Config id: 18 Color: R8G8B8 Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 2 Config id: 19 Color: R8G8B8 Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 2 Config id: 29 Color: R8G8B8 Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 4 Config id: 32 Color: R8G8B8 Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 4 Config id: 30 Color: R8G8B8 Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 4 Config id: 31 Color: R8G8B8 Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 4 Config id: 9 Color: R8G8B8A8 Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 12 Color: R8G8B8A8 Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 10 Color: R8G8B8A8 Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 11 Color: R8G8B8A8 Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 21 Color: R8G8B8A8 Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 2 Config id: 24 Color: R8G8B8A8 Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 2 Config id: 22 Color: R8G8B8A8 Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 2 Config id: 23 Color: R8G8B8A8 Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 2 Config id: 33 Color: R8G8B8A8 Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 4 Config id: 36 Color: R8G8B8A8 Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 4 Config id: 34 Color: R8G8B8A8 Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 4 Config id: 35 Color: R8G8B8A8 Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: 1 Samples: 4 Config id: 49 Color: R16G16B16A16 Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 52 Color: R16G16B16A16 Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 50 Color: R16G16B16A16 Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 51 Color: R16G16B16A16 Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: - Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 65 Color: R10G10B10A2 Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 68 Color: R10G10B10A2 Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 66 Color: R10G10B10A2 Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 67 Color: R10G10B10A2 Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 53 Color: - Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 57 Color: - Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 61 Color: - Depth: - Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 56 Color: - Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 60 Color: - Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 64 Color: - Depth: - Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 54 Color: - Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 58 Color: - Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 62 Color: - Depth: 16 Stencil: - Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 55 Color: - Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 59 Color: - Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - Config id: 63 Color: - Depth: 24 Stencil: 8 Renderable type: GL-ES1, GL-ES2, GL-ES3 Caveat: Non-conformant Surface type: Window, PBuffer Sample buffer: - Samples: - [EGL] Vendor: Android Version: 1.4 Android META-EGL Extensions: EGL_KHR_reusable_sync EGL_EXT_create_context_robustness EGL_EXT_protected_content EGL_KHR_surfaceless_context EGL_KHR_no_config_context EGL_ANDROID_get_native_client_buffer EGL_ANDROID_presentation_time EGL_KHR_gl_texture_2D_image EGL_ANDROID_recordable EGL_KHR_fence_sync EGL_KHR_gl_texture_3D_image EGL_KHR_create_context_no_error EGL_KHR_gl_renderbuffer_image EGL_ANDROID_get_frame_timestamps EGL_KHR_create_context EGL_KHR_wait_sync EGL_ANDROID_image_native_buffer EGL_ANDROID_front_buffer_auto_refresh EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float EGL_KHR_get_all_proc_addresses EGL_KHR_partial_update EGL_KHR_gl_colorspace EGL_KHR_image EGL_KHR_image_base EGL_KHR_lock_surface EGL_KHR_mutable_render_buffer EGL_IMG_context_priority EGL_KHR_gl_texture_cubemap_image EGL_EXT_yuv_surface [OpenGL-ES 1.x] Vendor: Qualcomm Version: OpenGL ES-CM 1.1 Renderer: Adreno 540 Max. lights: 8 Max. texture size: 16384 Max. texture units: 2 Subpixel bits: 2 Extensions: GL_EXT_debug_marker GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_ARB_vertex_buffer_object GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_draw_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_extended_get GL_QCOM_tiled_rendering [OpenGL-ES 2.x] Vendor: Qualcomm Version: OpenGL ES 3.2 V@251.0 (GIT@547d238, Ida6448821d) (Date:11/02/17) Renderer: Adreno 540 GLSL version: OpenGL ES GLSL ES 3.20 Max. fragment uniform vectors: 256 Max. vertex uniform vectors: 256 Max. varying vectors: 31 Max. vertex attributes: 32 Max. render buffer size: 16384 Max. texture units: 16 Max. combined texture units: 96 Max. cube map texture size: 16384 Max. texture size: 16384 Max. vertex texture units: 16 Max. viewport dimensions: 16384 x 16384 Shader compiler: yes Subpixel bits: 4 Extensions: GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_framebuffer_foveated GL_QCOM_shader_framebuffer_fetch_noncoherent GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation 05-29-2018, 11:23 AM
It's snapdragon 835, adreno 540. Last major update was to 8.0 Oreo. I updated today and the textures finally work, world map and dungeon textures.
05-29-2018, 11:25 AM
You can use spoiler tags [spoiler][/ spoiler] to group large amounts of text.
05-29-2018, 11:40 AM
05-29-2018, 11:44 AM
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