• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
« Previous 1 ... 66 67 68 69 70 ... 127 Next »

Tales of Symphonia GC finally works!!! ^_^
View New Posts | View Today's Posts

Pages (4): 1 2 3 4 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Tales of Symphonia GC finally works!!! ^_^
05-29-2018, 10:07 AM (This post was last modified: 05-29-2018, 10:08 AM by Haze89.)
#1
Haze89 Offline
Junior Member
**
Posts: 34
Threads: 8
Joined: Oct 2017
Just saying I appreciate finally being able to play tales of Symphonia GC on the go, definitely one of the best tales of games ever released. Thank you for fixing world map textures and dungeon textures. Thank you dev team of dolphin for android
Find
Reply
05-29-2018, 11:07 AM (This post was last modified: 05-29-2018, 11:08 AM by Helios.)
#2
Helios Offline
Stellaaaaaaa
**********
Developers (Some Administrators and Super Moderators)
Posts: 4,395
Threads: 15
Joined: May 2012
Nothing specific was done to fix it AFAIK.

What device are you using? And what driver version do you have?
Find
Reply
05-29-2018, 11:15 AM
#3
Haze89 Offline
Junior Member
**
Posts: 34
Threads: 8
Joined: Oct 2017
(05-29-2018, 11:07 AM)Helios Wrote: Nothing specific was done to fix it AFAIK.

What device are you using? And what driver version do you have?

Lg v30. Before world map textures was a green blob, and there was a lot of missing textures in dungeons. So far it's great! It's playable now, whatever was done don't interfere with the progress done for tales of Symphonia, that was the best GC rpg
Find
Reply
05-29-2018, 11:18 AM
#4
Helios Offline
Stellaaaaaaa
**********
Developers (Some Administrators and Super Moderators)
Posts: 4,395
Threads: 15
Joined: May 2012
which driver version

https://play.google.com/store/apps/details?id=nl.svdree.glesinfo&hl=en_US
Find
Reply
05-29-2018, 11:20 AM
#5
Haze89 Offline
Junior Member
**
Posts: 34
Threads: 8
Joined: Oct 2017
(05-29-2018, 11:18 AM)Helios Wrote: which driver version

https://play.google.com/store/apps/details?id=nl.svdree.glesinfo&hl=en_US

[Configs]



  Config id: 1
  Color: R5G6B5
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 41
  Color: R5G5B5A1
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 45
  Color: R4G4B4A4
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 4
  Color: R5G6B5
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 44
  Color: R5G5B5A1
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 48
  Color: R4G4B4A4
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 2
  Color: R5G6B5
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 42
  Color: R5G5B5A1
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 46
  Color: R4G4B4A4
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 3
  Color: R5G6B5
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 43
  Color: R5G5B5A1
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 47
  Color: R4G4B4A4
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 13
  Color: R5G6B5
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 2


  Config id: 16
  Color: R5G6B5
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 2


  Config id: 14
  Color: R5G6B5
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 2


  Config id: 15
  Color: R5G6B5
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 2


  Config id: 25
  Color: R5G6B5
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 4


  Config id: 28
  Color: R5G6B5
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 4


  Config id: 26
  Color: R5G6B5
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 4


  Config id: 27
  Color: R5G6B5
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 4


  Config id: 5
  Color: R8G8B8
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 37
  Color: R8G8B8
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 8
  Color: R8G8B8
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 40
  Color: R8G8B8
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 6
  Color: R8G8B8
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 38
  Color: R8G8B8
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 7
  Color: R8G8B8
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 39
  Color: R8G8B8
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 17
  Color: R8G8B8
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 2


  Config id: 20
  Color: R8G8B8
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 2


  Config id: 18
  Color: R8G8B8
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 2


  Config id: 19
  Color: R8G8B8
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 2


  Config id: 29
  Color: R8G8B8
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 4


  Config id: 32
  Color: R8G8B8
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 4


  Config id: 30
  Color: R8G8B8
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 4


  Config id: 31
  Color: R8G8B8
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 4


  Config id: 9
  Color: R8G8B8A8
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 12
  Color: R8G8B8A8
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 10
  Color: R8G8B8A8
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 11
  Color: R8G8B8A8
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 21
  Color: R8G8B8A8
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 2


  Config id: 24
  Color: R8G8B8A8
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 2


  Config id: 22
  Color: R8G8B8A8
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 2


  Config id: 23
  Color: R8G8B8A8
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 2


  Config id: 33
  Color: R8G8B8A8
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 4


  Config id: 36
  Color: R8G8B8A8
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 4


  Config id: 34
  Color: R8G8B8A8
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 4


  Config id: 35
  Color: R8G8B8A8
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: 1  Samples: 4


  Config id: 49
  Color: R16G16B16A16
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 52
  Color: R16G16B16A16
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 50
  Color: R16G16B16A16
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 51
  Color: R16G16B16A16
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: -
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 65
  Color: R10G10B10A2
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 68
  Color: R10G10B10A2
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 66
  Color: R10G10B10A2
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 67
  Color: R10G10B10A2
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 53
  Color: -
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 57
  Color: -
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 61
  Color: -
  Depth: -  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 56
  Color: -
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 60
  Color: -
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 64
  Color: -
  Depth: -  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 54
  Color: -
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 58
  Color: -
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 62
  Color: -
  Depth: 16  Stencil: -
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 55
  Color: -
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 59
  Color: -
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


  Config id: 63
  Color: -
  Depth: 24  Stencil: 8
  Renderable type: GL-ES1, GL-ES2, GL-ES3
  Caveat: Non-conformant
  Surface type: Window, PBuffer
  Sample buffer: -  Samples: -


[EGL]


  Vendor: Android
  Version: 1.4 Android META-EGL
  Extensions:
    EGL_KHR_reusable_sync
    EGL_EXT_create_context_robustness
    EGL_EXT_protected_content
    EGL_KHR_surfaceless_context
    EGL_KHR_no_config_context
    EGL_ANDROID_get_native_client_buffer
    EGL_ANDROID_presentation_time
    EGL_KHR_gl_texture_2D_image
    EGL_ANDROID_recordable
    EGL_KHR_fence_sync
    EGL_KHR_gl_texture_3D_image
    EGL_KHR_create_context_no_error
    EGL_KHR_gl_renderbuffer_image
    EGL_ANDROID_get_frame_timestamps
    EGL_KHR_create_context
    EGL_KHR_wait_sync
    EGL_ANDROID_image_native_buffer
    EGL_ANDROID_front_buffer_auto_refresh
    EGL_KHR_swap_buffers_with_damage
    EGL_EXT_pixel_format_float
    EGL_KHR_get_all_proc_addresses
    EGL_KHR_partial_update
    EGL_KHR_gl_colorspace
    EGL_KHR_image
    EGL_KHR_image_base
    EGL_KHR_lock_surface
    EGL_KHR_mutable_render_buffer
    EGL_IMG_context_priority
    EGL_KHR_gl_texture_cubemap_image
    EGL_EXT_yuv_surface


[OpenGL-ES 1.x]


  Vendor: Qualcomm
  Version: OpenGL ES-CM 1.1
  Renderer: Adreno ™ 540
  Max. lights: 8
  Max. texture size: 16384
  Max. texture units: 2
  Subpixel bits: 2
  Extensions:
    GL_EXT_debug_marker
    GL_AMD_compressed_ATC_texture
    GL_AMD_performance_monitor
    GL_APPLE_texture_2D_limited_npot
    GL_ARB_vertex_buffer_object
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_type_2_10_10_10_REV
    GL_OES_blend_equation_separate
    GL_OES_blend_func_separate
    GL_OES_blend_subtract
    GL_OES_compressed_ETC1_RGB8_texture
    GL_OES_compressed_paletted_texture
    GL_OES_depth_texture
    GL_OES_depth24
    GL_OES_draw_texture
    GL_OES_EGL_image
    GL_OES_EGL_image_external
    GL_OES_framebuffer_object
    GL_OES_matrix_palette
    GL_OES_packed_depth_stencil
    GL_OES_point_size_array
    GL_OES_point_sprite
    GL_OES_read_format
    GL_OES_rgb8_rgba8
    GL_OES_stencil_wrap
    GL_OES_texture_cube_map
    GL_OES_texture_env_crossbar
    GL_OES_texture_float
    GL_OES_texture_half_float
    GL_OES_texture_half_float_linear
    GL_OES_texture_npot
    GL_OES_texture_mirrored_repeat
    GL_QCOM_extended_get
    GL_QCOM_tiled_rendering


[OpenGL-ES 2.x]


  Vendor: Qualcomm
  Version: OpenGL ES 3.2 V@251.0 (GIT@547d238, Ida6448821d) (Date:11/02/17)
  Renderer: Adreno ™ 540
  GLSL version: OpenGL ES GLSL ES 3.20
  Max. fragment uniform vectors: 256
  Max. vertex uniform vectors: 256
  Max. varying vectors: 31
  Max. vertex attributes: 32
  Max. render buffer size: 16384
  Max. texture units: 16
  Max. combined texture units: 96
  Max. cube map texture size: 16384
  Max. texture size: 16384
  Max. vertex texture units: 16
  Max. viewport dimensions: 16384 x 16384
  Shader compiler: yes
  Subpixel bits: 4
  Extensions:
    GL_OES_EGL_image
    GL_OES_EGL_image_external
    GL_OES_EGL_sync
    GL_OES_vertex_half_float
    GL_OES_framebuffer_object
    GL_OES_rgb8_rgba8
    GL_OES_compressed_ETC1_RGB8_texture
    GL_AMD_compressed_ATC_texture
    GL_KHR_texture_compression_astc_ldr
    GL_KHR_texture_compression_astc_hdr
    GL_OES_texture_compression_astc
    GL_OES_texture_npot
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888
    GL_OES_texture_3D
    GL_EXT_color_buffer_float
    GL_EXT_color_buffer_half_float
    GL_QCOM_alpha_test
    GL_OES_depth24
    GL_OES_packed_depth_stencil
    GL_OES_depth_texture
    GL_OES_depth_texture_cube_map
    GL_EXT_sRGB
    GL_OES_texture_float
    GL_OES_texture_float_linear
    GL_OES_texture_half_float
    GL_OES_texture_half_float_linear
    GL_EXT_texture_type_2_10_10_10_REV
    GL_EXT_texture_sRGB_decode
    GL_OES_element_index_uint
    GL_EXT_copy_image
    GL_EXT_geometry_shader
    GL_EXT_tessellation_shader
    GL_OES_texture_stencil8
    GL_EXT_shader_io_blocks
    GL_OES_shader_image_atomic
    GL_OES_sample_variables
    GL_EXT_texture_border_clamp
    GL_EXT_multisampled_render_to_texture
    GL_EXT_multisampled_render_to_texture2
    GL_OES_shader_multisample_interpolation
    GL_EXT_texture_cube_map_array
    GL_EXT_draw_buffers_indexed
    GL_EXT_gpu_shader5
    GL_EXT_robustness
    GL_EXT_texture_buffer
    GL_EXT_shader_framebuffer_fetch
    GL_ARM_shader_framebuffer_fetch_depth_stencil
    GL_OES_texture_storage_multisample_2d_array
    GL_OES_sample_shading
    GL_OES_get_program_binary
    GL_EXT_debug_label
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_QCOM_tiled_rendering
    GL_ANDROID_extension_pack_es31a
    GL_EXT_primitive_bounding_box
    GL_OES_standard_derivatives
    GL_OES_vertex_array_object
    GL_EXT_disjoint_timer_query
    GL_KHR_debug
    GL_EXT_YUV_target
    GL_EXT_sRGB_write_control
    GL_EXT_texture_norm16
    GL_EXT_discard_framebuffer
    GL_OES_surfaceless_context
    GL_OVR_multiview
    GL_OVR_multiview2
    GL_EXT_texture_sRGB_R8
    GL_KHR_no_error
    GL_EXT_debug_marker
    GL_OES_EGL_image_external_essl3
    GL_OVR_multiview_multisampled_render_to_texture
    GL_EXT_buffer_storage
    GL_EXT_external_buffer
    GL_EXT_blit_framebuffer_params
    GL_EXT_clip_cull_distance
    GL_EXT_protected_textures
    GL_EXT_shader_non_constant_global_initializers
    GL_QCOM_framebuffer_foveated
    GL_QCOM_shader_framebuffer_fetch_noncoherent
    GL_EXT_EGL_image_array
    GL_NV_shader_noperspective_interpolation
Find
Reply
05-29-2018, 11:23 AM
#6
Haze89 Offline
Junior Member
**
Posts: 34
Threads: 8
Joined: Oct 2017
It's snapdragon 835, adreno 540. Last major update was to 8.0 Oreo. I updated today and the textures finally work, world map and dungeon textures. 
Find
Reply
05-29-2018, 11:25 AM
#7
ExtremeDude2 Offline
Gotta post fast
*******
Posts: 9,314
Threads: 273
Joined: Dec 2010
You can use spoiler tags [spoiler][/ spoiler] to group large amounts of text.
Check out my videos (dead)
[Image: sig-22354.png]
Website Find
Reply
05-29-2018, 11:27 AM
#8
Helios Offline
Stellaaaaaaa
**********
Developers (Some Administrators and Super Moderators)
Posts: 4,395
Threads: 15
Joined: May 2012
Interestinggggg.
Find
Reply
05-29-2018, 11:40 AM
#9
Haze89 Offline
Junior Member
**
Posts: 34
Threads: 8
Joined: Oct 2017
(05-29-2018, 11:27 AM)Helios Wrote: Interestinggggg.

Idk whatever was done tales of Symphonia is now playable. Great news for tales fans using dolphin on Android 
Find
Reply
05-29-2018, 11:44 AM
#10
Haze89 Offline
Junior Member
**
Posts: 34
Threads: 8
Joined: Oct 2017
(05-29-2018, 11:25 AM)ExtremeDude2 Wrote: You can use spoiler tags [spoiler][/ spoiler] to group large amounts of text.

I'll keep that in mind next time.

[Spoiler] test [/ spoiler]
Find
Reply
« Next Oldest | Next Newest »
Pages (4): 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode