• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 351 352 353 354 355 ... 357 Next »

Tales Of Symphonia - DotNW (New Game loop)
View New Posts | View Today's Posts

Pages (2): 1 2 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Tales Of Symphonia - DotNW (New Game loop)
05-31-2009, 05:34 PM
#1
Nerve Offline
Junior Member
**
Posts: 35
Threads: 5
Joined: Apr 2009
Bug 
When you try to play a new game in tales it asks you if you want to load gamecube data from the previous game, but even if you choose "no" it still checks for a gamecube memory card, and there's no possible way to bypass it! The menu loops around this question. I checked the bug out in the Google code site of Dolphin, and the developers know about the bug, but when are they gonna fix it??? Huh
HP Pavilion dv6t-1100 CTO
Core 2 Duo T6600 2.2GHz (Penryn)
ATI Radeon HD 4650 1GB
Creative X-Fi Notebook
3GB RAM DDR2 800MHz
Windows 7 Ultimate 64-bit (build 7100)
Find
Reply
05-31-2009, 05:45 PM
#2
downloadaja Offline
Harvest Moon and Rune Factory Maniac
***
Posts: 158
Threads: 4
Joined: Mar 2009
not anytime soon, I think. lol
Dunno if that is so hard to fix, since it is about floating point.
Use r3109 or older if you want, or compile Dolphin yourself and replace the problem file with older one.
Find
Reply
05-31-2009, 06:02 PM
#3
Nerve Offline
Junior Member
**
Posts: 35
Threads: 5
Joined: Apr 2009
I've already tried using 3089 and it has the exact same bug, and if I use a really old revision it might work but it will have serious graphic glitches...
HP Pavilion dv6t-1100 CTO
Core 2 Duo T6600 2.2GHz (Penryn)
ATI Radeon HD 4650 1GB
Creative X-Fi Notebook
3GB RAM DDR2 800MHz
Windows 7 Ultimate 64-bit (build 7100)
Find
Reply
05-31-2009, 06:13 PM
#4
downloadaja Offline
Harvest Moon and Rune Factory Maniac
***
Posts: 158
Threads: 4
Joined: Mar 2009
Oops... sorry. I was using 32bit, so dunno about 64bit. I track the problem on 32bit, but the problem should be the same. Are you sure that is 3089? Because I test the game with r3095 and it still fine.
Find
Reply
05-31-2009, 10:20 PM
#5
death-droid Offline
Member
***
Posts: 180
Threads: 0
Joined: Apr 2009
No logs or anything?
Find
Reply
05-31-2009, 10:56 PM
#6
downloadaja Offline
Harvest Moon and Rune Factory Maniac
***
Posts: 158
Threads: 4
Joined: Mar 2009
A noob question, where I can get the logs? from the logwindow there was nothing special, as well as the console.
If it is from debugger, which one should I log? Symbol map?
Find
Reply
06-01-2009, 11:38 AM
#7
death-droid Offline
Member
***
Posts: 180
Threads: 0
Joined: Apr 2009
Yeah i was talking about log window Tongue
Odd how nothing shows up there either.
Find
Reply
06-01-2009, 09:31 PM
#8
downloadaja Offline
Harvest Moon and Rune Factory Maniac
***
Posts: 158
Threads: 4
Joined: Mar 2009
from /trunk/Source/Core/Core/Src/PowerPC/Interpreter/Interpreter_FloatingPoint.cpp

void fcmpu(UGeckoInstruction _inst)
{


/*
float fa = static_cast<float>(rPS0(_inst.FA));
float fb = static_cast<float>(rPS0(_inst.FB));
// normalize
if (((*(u32*)&fa) & 0x7f800000UL) == 0) (*(u32*)&fa) &= 0x80000000UL;
if (((*(u32*)&fb) & 0x7f800000UL) == 0) (*(u32*)&fb) &= 0x80000000UL;
*/

// normalize if conversion to float gives denormalized number
if ((riPS0(_inst.FA) & 0x7ff0000000000000ULL) < 0x3800000000000000ULL)
riPS0(_inst.FA) &= 0x8000000000000000ULL;

if ((riPS0(_inst.FB) & 0x7ff0000000000000ULL) < 0x3800000000000000ULL)
riPS0(_inst.FB) &= 0x8000000000000000ULL;
double fa = rPS0(_inst.FA);
double fb = rPS0(_inst.FB);

u32 compareResult;
if (IsNAN(fa) || IsNAN(fb)) compareResult = 1;
else if (fa < fb) compareResult = 8;
else if (fa > fb) compareResult = 4;
else compareResult = 2;

FPSCR.FPRF = compareResult;
SetCRField(_inst.CRFD, compareResult);

/* missing part
if ((frA) is an SNaN or (frB) is an SNaN)
then VXSNAN ¬ 1 */
}

If I delete the codes I bold, the game can actually pass the loop.
Any ideas?
Find
Reply
06-09-2009, 09:05 AM
#9
Nerve Offline
Junior Member
**
Posts: 35
Threads: 5
Joined: Apr 2009
I have no idea about that code, I don't know much c++... But what I know is that the bug is still there, even in the very latest build!!! Sad
HP Pavilion dv6t-1100 CTO
Core 2 Duo T6600 2.2GHz (Penryn)
ATI Radeon HD 4650 1GB
Creative X-Fi Notebook
3GB RAM DDR2 800MHz
Windows 7 Ultimate 64-bit (build 7100)
Find
Reply
06-09-2009, 11:41 PM
#10
death-droid Offline
Member
***
Posts: 180
Threads: 0
Joined: Apr 2009
if ((riPS0(_inst.FA) & 0x7ff0000000000000ULL) < 0x3800000000000000ULL)
riPS0(_inst.FA) &= 0x8000000000000000ULL;

Was a fix to a problem....
Find
Reply
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode