What do the developers that develop Dolphin use to test things on the actual hardware, for the DSP and other things? Perhaps a piece of homebrew code can be written for the very purpose of finding out what the actual hardware is doing that Dolphin isn't doing or doing correctly. Allow the hombrew to boot games through it like a bootloader and log the information to a log on the SD card.
I realize it may not be that simple, but I know I would be interested to see what the hardware itself is doing while running the games that Dolphin isn't doing correctly. It's just too bad that accurate documentation on the Gamecube and Wii is so scarce.
I realize it may not be that simple, but I know I would be interested to see what the hardware itself is doing while running the games that Dolphin isn't doing correctly. It's just too bad that accurate documentation on the Gamecube and Wii is so scarce.