From memory, readidle is when readpointer=breakpoint or readpointer=writepointer. Again from memory, that is how you described fifobusy. The advantage of using readidle is that the games read the status flag for readidle whereas, they will not be able to read fifobusy.
(06-29-2010, 10:00 AM)IcemanSR Wrote: just compared your build from first topic and this i build with latest svn,sound is perfect now,while it was grabled(voices in video's,armor sound when walking ,hitting mobs with weapon) in your version.so all is good,if u could just take a look what is the problem with damn DC mode.Cool, will check it out when I have time. That might not be for a while. But good job getting the sound working smooth.