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Synchronised FIFO patch (for Eternal Darkness)
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Synchronised FIFO patch (for Eternal Darkness)
07-16-2010, 05:49 AM
#121
jackburton Offline
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(07-16-2010, 05:03 AM)IcemanSR Wrote: yeah ok,i will merge it,graphic problems might be fixed under dx9,dx11 is already perfect.


Thanks again, can't wait to try it. With some luck, it might fix the sound issues i'm experiencing.
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07-16-2010, 06:03 AM (This post was last modified: 07-16-2010, 07:13 AM by IcemanSR.)
#122
IcemanSR Offline
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i don't get it ...
@Xtreme2damax
are u having sound problems under single core with my build?
@jackburton do u mind posting all your configs?

the only way i see that u could have problems in audio is if u enable dual core in settings.
did u?
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5
CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull)
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07-16-2010, 07:42 AM
#123
venom4911
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is there any way to fix the glowing textures on the monsters?
07-16-2010, 07:50 AM (This post was last modified: 07-23-2010, 07:47 AM by IcemanSR.)
#124
IcemanSR Offline
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[color=#FF0000]here updated to r5947[/color]
Dual core is more stable.cpu still outbursts but it does not break sync with audio anymore.videos seems to be stable as well in DC.
Single core faster by 2-3fps
Dual core faster by 5-6 fps
Code:
http://rapidshare.com/files/408476431/Eternal_Darkness_r5947x32.rar.html
http://rapidshare.com/files/408475625/Eternal_Darkness_r5947x64.rar.html
[color=#1E90FF]it is not result of svn changes,i just added hack for DC.
u can check differences via eternal_darkness6.patch[/color]
use fps limmit 60,use fps for limmiting,turn off audio throttle.
dx11 and rest of configs still applies.

[color=#FF0000]here updated to r5879[/color]

Code:
http://rapidshare.com/files/407169283/Eternal_Darkness_-5-_x32.rar.html
http://rapidshare.com/files/407167846/Eternal_Darkness_-5-_x64.rar.html
There is no benefits of any kind,just as i thought so.

its all uploaded to my rapidshare folder

Code:
http://rapidshare.com/users/JDT0MT

use pictures to setup dolphin.

i also added patch if someone want's to build his own build.

SC ->perfect
DC ->problematic read previous posts to see the issues.
DX11 perfect graphic
Dx9 problems in graphic must use zelda hack to see menus but other stuff will be broken.no fix for that.Use dx11 instead.


@venom4911
There is no glowing stuff around monsters.at least i do not see any.

[color=#FF4500]here are my previous builds in case someone want's them[/color]

first build:
Code:
http://rapidshare.com/files/403644834/5807-Eternal-Darkness-x32.rar.html
http://rapidshare.com/files/403641926/5807-Eternal-Darkness-x64.rar.html
second build
Code:
http://rapidshare.com/files/404279433/Eternal_Darkness_updated_1x32.rar.html
http://rapidshare.com/files/404277792/Eternal_Darkness_updated_1x64.rar.html


Attached Files Thumbnail(s)
       

.patch   eternal_darkness5.patch (Size: 33.01 KB / Downloads: 117)
.patch   eternal_darkness6.patch (Size: 33.02 KB / Downloads: 116)
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5
CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull)
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07-16-2010, 10:30 AM (This post was last modified: 07-16-2010, 10:32 AM by sharksmile.)
#125
sharksmile Offline
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(07-16-2010, 12:44 AM)IcemanSR Wrote: sharksmile i believe u have serious issues with your iso or something gone VERRY wrong with your config.
If u get problem when loading from memory card then something is VEEEEERY damaged.

and it definitely is not my build

are u using directx9?if so did u applied zelda hack?
your problems are definitely not problem with build.

There is no such hardware compatibility which can explain issues u are having.Ur problem lies elsewhere.

Maybe not your build but the emulator is acting weird. I don't know. I'm using DX10 (as my card can't run 11, I have a 8800 GT). Maybe that's the problem? My settings are exactly the same with yours except audio throttle and i already tried removing that.

Well. Seems like I will have to remove the chip (hardmod, i wasn't using it after all as i loaded games from HDD) from the Wii to play Eternal Darkness after all... Thanks for your replies and help Iceman!
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07-16-2010, 10:37 AM (This post was last modified: 07-16-2010, 10:38 AM by IcemanSR.)
#126
IcemanSR Offline
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Posts: 528
Threads: 16
Joined: May 2010
What do u mean u are using dx10?there is no dx10 only dx9 and dx11,and your gpu is more then capable of using dx11 plugin since it support all dx10+ cards.and your does.

which build are u using?do not use audio throttle if ur are getting sound problem it can very well be that.since it slow downs the game to max 100% cpu while game needs bit more to be full speed 120%, so use set fps limmit instead.set it to 60 for ntsc game and check "use fps for limmiting" in options.its the best way for this game.
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5
CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull)
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07-16-2010, 01:00 PM
#127
Capcom Offline
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Cool, thanks
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07-16-2010, 08:56 PM
#128
sharksmile Offline
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Posts: 7
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Joined: Jul 2010
(07-16-2010, 10:37 AM)IcemanSR Wrote: What do u mean u are using dx10?there is no dx10 only dx9 and dx11,and your gpu is more then capable of using dx11 plugin since it support all dx10+ cards.and your does.

which build are u using?do not use audio throttle if ur are getting sound problem it can very well be that.since it slow downs the game to max 100% cpu while game needs bit more to be full speed 120%, so use set fps limmit instead.set it to 60 for ntsc game and check "use fps for limmiting" in options.its the best way for this game.

I mean my card only supports DX10 but i chose the DX11 option. I'm using FPS limit. Are you playing with the 64 bit version or 32 bit one? While i noticed i had problems with 64 bit, 32 bit seemed a lot better tbh (i was just getting audio problems, throttle checked or unchecked).
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07-23-2010, 01:30 AM
#129
jinnai3k Offline
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Posts: 49
Threads: 8
Joined: Apr 2009
Hey iceman, there were some pretty big developments on the dx11 side of things since the latest rev you posted, my question is, would it be possible to compile another with the newest rev?

Or is there even much of a point to that now? Your thoughts are appreciated.
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07-23-2010, 07:47 AM
#130
IcemanSR Offline
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Posts: 528
Threads: 16
Joined: May 2010
updated my post with new build

http://forums.dolphin-emu.org/thread-10036-post-102578.html#pid102578

Dual core is more stable.cpu still outbursts but it does not break sync with audio anymore.videos seems to be stable as well in DC.
Single core faster by 2-3fps
Dual core faster by 5-6 fps
it is not result of svn changes,i just added hack for DC.
u can check differences via eternal_darkness6.patch
use fps limmit 60,use fps for limiting,turn off audio throttle.
dx11 and rest of configs still applies.
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5
CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull)
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