• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
« Previous 1 ... 213 214 215 216 217 ... 320 Next »

Swing emulation isn't working
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Swing emulation isn't working
07-23-2013, 06:31 AM (This post was last modified: 07-23-2013, 06:31 AM by MajoraZ.)
#1
MajoraZ Offline
Junior Member
**
Posts: 10
Threads: 2
Joined: Jul 2013
When I have it set to the R stick on my 360 controller, the red square in the sensor preview doesn't even move right. If set to the D pad, the red square moves, but it still isn't detected in game.

I'm using 3.5 and the game in question is godzilla unleashed.
Find
Reply
07-23-2013, 07:05 AM
#2
LordVador Offline
Christmas Vader
*******
Posts: 8,851
Threads: 1,908
Joined: Mar 2011
Post your Wiimote config
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
Find
Reply
07-23-2013, 07:15 AM
#3
MajoraZ Offline
Junior Member
**
Posts: 10
Threads: 2
Joined: Jul 2013
(07-23-2013, 07:05 AM)LordVador Wrote: Post your Wiimote config
It won't let me attach the actual ini file, so here's the text from said file:


[Profile]
Device = XInput/0/Gamepad
Buttons/A = Button Y
Buttons/B = Button X
Buttons/1 = Shoulder R
Buttons/2 = Back
Buttons/- = Shoulder L
Buttons/+ = Start
Buttons/Home = RETURN
Swing/Up = Right Y+
Swing/Down = Right Y-
Swing/Left = Right X-
Swing/Right = Right X+
Shake/X = Trigger R
Shake/Y = Trigger R
Shake/Z = Trigger R
Extension = Nunchuk
Nunchuk/Buttons/C = Button B
Nunchuk/Buttons/Z = Button A
Nunchuk/Stick/Up = Left Y+
Nunchuk/Stick/Down = Left Y-
Nunchuk/Stick/Left = Left X-
Nunchuk/Stick/Right = Left X+
Nunchuk/Shake/X = Trigger L
Nunchuk/Shake/Y = Trigger L
Nunchuk/Shake/Z = Trigger L
Rumble/Motor = Motor R
Rumble/Motor/Range = 435.000000
Find
Reply
07-23-2013, 10:47 AM (This post was last modified: 07-23-2013, 10:50 AM by MajoraZ.)
#4
MajoraZ Offline
Junior Member
**
Posts: 10
Threads: 2
Joined: Jul 2013
I figured it out, kinda.

Not really.

If I hit shake + the attack button, it does the swing attack. So I don't know what to make of that, this seems to be exclusive to godzilla unleashed. Is there a way for me to file a bug report?

Actually, I could work around this if I could set the entire X or Y axis of my xbox 360 right control stick to the X/Y axis of shaking. Can that be done?
Find
Reply
07-24-2013, 01:14 AM (This post was last modified: 07-24-2013, 01:15 AM by MajoraZ.)
#5
MajoraZ Offline
Junior Member
**
Posts: 10
Threads: 2
Joined: Jul 2013
I was able to ask a dev about how the swing attack inputs are read by the game, and this was the response I got:

"1 - The acceleramator must pass a certain centripital threshold.
2 - The angle of the swing from the past few seconds is analyzed, to determine whether the swing was left, right, up, or down.
3 - This directional information is added to the button input information, to determine which of the 13 heavy attack animations is played."


He then states:

"I can't imagine you'd be able to get that working properly without a 3-axis joystick emulating the remote motion."

So, I'm not exactly sure what all that means in regards to if the swing attacks are supposed use the shake input or not.
Regardless, this issue could be fixed if I could either assign an axis on my controller to shake instead of individual directions, or if the shake input had binds for directions instead of/in addition to axes.

Is there some place I can put that in as a feature request?
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread:



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode