[color=blueviolet](Yeah, shame on me for making an help request as first post ><)
I'm actually playing Chocobo Dungeon, and I happen to have a problem defining a particular control.
To sort your items, you are prompted to "swing the controller". It seems like it is a classic swing, from up to down, and it works perfectly using a controller with accelerometer (may it be the iPhone as a UDP controller or a real WiiMote), but I'm struggling trying to reproduce that on a PS2-like controller. So, like always the problem is somewhere between the screen and the chair.
All my searches led to the suggestion trying to bind XYZ shaking on one button, but this doesn't seem to work in that case.
This is what I tried so far :
-XYZ shaking on a single button
-X,Y and Z shaking separately
-Up and down swing (on the Y- and Y+ axis of the controller)
-Forward and backward
-(Up and forward) and (down and backward), (up and backward) and (down and forward) swing
-The last three with IR
-Forward and backward tilt
So well, I'm kinda out of ideas to try. The game doesn't uses Nunchuk or MotionPlus, so it doesn't come from there. I must have missed something, as it's simply a simple swing...
Thanks for helping ![/color]
I'm actually playing Chocobo Dungeon, and I happen to have a problem defining a particular control.
To sort your items, you are prompted to "swing the controller". It seems like it is a classic swing, from up to down, and it works perfectly using a controller with accelerometer (may it be the iPhone as a UDP controller or a real WiiMote), but I'm struggling trying to reproduce that on a PS2-like controller. So, like always the problem is somewhere between the screen and the chair.
All my searches led to the suggestion trying to bind XYZ shaking on one button, but this doesn't seem to work in that case.
This is what I tried so far :
-XYZ shaking on a single button
-X,Y and Z shaking separately
-Up and down swing (on the Y- and Y+ axis of the controller)
-Forward and backward
-(Up and forward) and (down and backward), (up and backward) and (down and forward) swing
-The last three with IR
-Forward and backward tilt
So well, I'm kinda out of ideas to try. The game doesn't uses Nunchuk or MotionPlus, so it doesn't come from there. I must have missed something, as it's simply a simple swing...
Thanks for helping ![/color]