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SweetFX x64 problem
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SweetFX x64 problem
03-16-2014, 12:06 AM
#4
cyrax33 Offline
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Posts: 268
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Joined: Nov 2013
@delt31

Don't use OpenGL unless you know what you're doing, I've managed to get ESB Series+SweetFX working with Windwaker for that "Wii U version" look and sure is impressive! However in order for this SweetFX pack to work you have to use the now deprecated D3D9 backend and only works for the x86 version. The package is floating around (Google) called Kalicolas Enhanced Windwaker, just extract it to where your Dolphin.exe is and that's all there is to it. It not only enhances Windwaker but also any game I throw at it with Dolphin. But keep in mind this only works under the specified backend only but if someone is able to port it to OpenGL that would be too much for my knowledge and capacity. Let me know how it works out for you though.
[color=#666666]MSI [/color][color=#ff9933]CX[/color][color=#666666]60[/color]
[color=#999999]i5-4200M @ 3.5Ghz [/color][color=#ff9933]turboboost[/color]
[color=#666666]N[/color][color=#999999]vidia GT720[/color][color=#ff9933]M[/color]
[color=#999999][color=#666666]1[/color] [/color][color=#ff9966]TB[/color] [color=#999999]HDD[/color]
[color=#666666]Windows[/color] [color=#ff9933]8.1[/color]
[color=#999999][color=#666666]Wii [/color]Pro Controller [/color][color=#ff9933]+[/color] [color=#999999]Mayflash adapter, Wii Mote [/color][color=#ff9933]x2[/color]
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Messages In This Thread
SweetFX x64 problem - delt31 - 02-26-2014, 04:15 AM
RE: SweetFX x64 problem - delt31 - 03-11-2014, 10:00 AM
RE: SweetFX x64 problem - kinkinkijkin - 03-11-2014, 02:12 PM
RE: SweetFX x64 problem - cyrax33 - 03-16-2014, 12:06 AM

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