Well, I'll tell you in steps, because I'm not entirely sure about posting the shader file or part of the shader file.
NFAA_PASS, BLENDED_BLOOM, SCENE_TONEMAPPING, and TEXTURE_SHARPENING are all 1, everything else is 0.
NFAA: For my tried-and-true settings (instead of my current experimentation), I have strength at 0.95, spread at 3.5, and everything after that off.
BLOOM: BlendOverlay, BloomPower 0.900 (currently, but that's really weak bloom. if you want strong bloom, do something like 1.5), BlendPower 0.750 (because, any higher with BlendOverlay, and things get really puke-green), BloomSpread 3.500, BloomMixType 3.
TONEMAP: I didn't really play around with this one yet, but, in order (I'm getting lazy now), the numbers are 1, 2.10, 1.10, 1.00, 1.00, 1.00, 1.10, 0.90.
SHARPEN: 2, 0.30, 0.010, 1.35, 0.
This is for a look that is very similar to the stock game, but slightly enhanced. I enjoy what the game looks like by default, and do not wish to depart from that look, so I'm sorry if you don't like this over WWHD like I do. I could easily make it look exaggerated like WWHD, but I don't like how WWHD looks.
EDIT: Might do you good to ignore the bloom bit, I was just playing around with it now and found some quirks with it that can negatively affect the quality of the game in a way that's not expected by most people, and said quirks affect that exact configuration. By quirks, I mean that the blending needs to be configured very well or you will see line artifacts around things that bloom.
NFAA_PASS, BLENDED_BLOOM, SCENE_TONEMAPPING, and TEXTURE_SHARPENING are all 1, everything else is 0.
NFAA: For my tried-and-true settings (instead of my current experimentation), I have strength at 0.95, spread at 3.5, and everything after that off.
BLOOM: BlendOverlay, BloomPower 0.900 (currently, but that's really weak bloom. if you want strong bloom, do something like 1.5), BlendPower 0.750 (because, any higher with BlendOverlay, and things get really puke-green), BloomSpread 3.500, BloomMixType 3.
TONEMAP: I didn't really play around with this one yet, but, in order (I'm getting lazy now), the numbers are 1, 2.10, 1.10, 1.00, 1.00, 1.00, 1.10, 0.90.
SHARPEN: 2, 0.30, 0.010, 1.35, 0.
This is for a look that is very similar to the stock game, but slightly enhanced. I enjoy what the game looks like by default, and do not wish to depart from that look, so I'm sorry if you don't like this over WWHD like I do. I could easily make it look exaggerated like WWHD, but I don't like how WWHD looks.
EDIT: Might do you good to ignore the bloom bit, I was just playing around with it now and found some quirks with it that can negatively affect the quality of the game in a way that's not expected by most people, and said quirks affect that exact configuration. By quirks, I mean that the blending needs to be configured very well or you will see line artifacts around things that bloom.
in a perfect world we would all be piles of sand with no ability to form coherent bodies of body
