I was just wondering if it should be possible to run things on the Dolphin emulator that you couldn't on the original gamecube system due to slowdown. I'm talking about like how in Melee the game would slow down if you put 4 players into a match on Fountain of Dreams because the game renders both the characters and the reflections, or when the game freezes due to the black hole glitch (where you infinitely stack peach's turnips on top of each other).
I'm running dolphin smoothly on a decent rig, but I still get slowdown doing stuff like this. Should it be possible to run it smoothly with better processing or is the slowdown at certain points built into the emulator?
I'm running dolphin smoothly on a decent rig, but I still get slowdown doing stuff like this. Should it be possible to run it smoothly with better processing or is the slowdown at certain points built into the emulator?