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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Hardware v
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Support Raspberry Pi [ARM Chipset]
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Support Raspberry Pi [ARM Chipset]
07-11-2015, 10:36 AM
#1
softwaregnu Offline
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Hi community! I want than Dolphin Project add support for ARM chipset for the future RaspBerry Pi can run GameCube roms and it integrated on EmulationStation Smile

I think than RaspBerry Pi 2 need 2-3GB ram for run ok. What do you think?
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07-11-2015, 11:03 AM (This post was last modified: 07-11-2015, 01:10 PM by Lumbeeslayer.)
#2
Lumbeeslayer Offline
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Out of the question. Raspberry Pi is to slow to run Dolphin. And plus it doesn't even support it. Sorry... 
Here is a link for the requirements to run Dolphin. https://dolphin-emu.org/docs/faq/
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07-11-2015, 11:33 AM
#3
ExtremeDude2 Offline
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Not only is it slow, it doesn't even support it.
Check out my videos (dead)
[Image: sig-22354.png]
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07-11-2015, 08:23 PM
#4
cosmoruski Offline
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Last time I checked my Pi2 struggled with some N64 Games - don't think it makes any sense to support it for now
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07-15-2015, 06:46 PM
#5
Helios Offline
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I love this thread.
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07-15-2015, 06:56 PM
#6
degasus Offline
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I'm still missing some rents on this topic <3

We don't support the CPU of the RaspBerry Pi, we need ARMv8, the newer one only supports ARMv7, the older one only ARMv6.
We don't support the GPU of it. We need _at least_ OpenGL ES 3.0, no chance to get it working on OpenGL ES 2.0.

We don't support anything on the RaspBerry Pi, neither the new one nor the old one.
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07-16-2015, 12:07 AM
#7
Shonumi Offline
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@helios747 - That comment added nothing to this discussion :/ Please refrain from posting unless it has to do with the topic.

Anyway, doesn't Dolphin have a generic build? It should run the interpreter and software render just fine on the RPi and RPi2. By "fine" I mean you'll be measuring things in Frames Per Day, probably. It'll still run, just painfully slow, like time itself stopped.
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07-16-2015, 12:11 AM
#8
degasus Offline
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Yeah, generic build may work "fine". But try to not use our software renderer, just use a software OpenGL3 implementation, eg llvmpipe. Hopefully, they have a fine ARMv7 backend Wink
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07-17-2015, 05:46 AM
#9
KHg8m3r Offline
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I have a Raspberry Pi 2 right now running Ubuntu MATE. How would I go about testing that?
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08-04-2016, 08:50 PM
#10
AlexS2412 Offline
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(07-17-2015, 05:46 AM)KHg8m3r Wrote: I have a Raspberry Pi 2 right now running Ubuntu MATE. How would I go about testing that?

The Raspberry Pi 3 is out now with abd Arm11 Cpu and Supports Opengl ES 3.0

SOMEBODY MAKE THIS PORT HAPPEN!! I know we can do it if we stop making excuses. As yoda said, there is no try, there is either do or do not.
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