When the game launches, i can play it perfectly, courses load as they should, characters and effects are all there, however, once i finish a match, go back to the tour menu and challenge the next opponent, the course textures just refuse to load in properly.
Oddly enough i can see about 1/4th of the course from the hole area, but the rest of the course is just invisible, and this does not affect my character/caddy/equipment.
the only fix i can do is close the game, start it again and then go to the next match, but after that it's back to restarting the game.
It does not matter if i'm doing just a 3 hole course or a full 18 holes course as soon as i have been back to the menu, it's bugged on the next round.
as for my settings :
Backend is Direct3d 12 Adapter is my GTX 1080ti Aspect ratio is set to auto
the game is set to it's native resolution with 4xMSAA and 16x anisotropic filtering ( this did not affect or change anything )
Scaled EFB copy , Force texture filtering, disable copy filter , Force 24-bit color, Disable copy Filter and Arbitrary Mipmap detection are on by default, i did not touch anything here.
As for the Hacks tab, Ignore format changes and store EFB copies to texture only are checked, Texture cache is set to Fast, Store XFB copies to texture only is checked and Fast depth calculation and disable bounding box are checked.
the only thing checked under the Advanced tab is backend multithreading.
any help would be greatly appreciated.
Oddly enough i can see about 1/4th of the course from the hole area, but the rest of the course is just invisible, and this does not affect my character/caddy/equipment.
the only fix i can do is close the game, start it again and then go to the next match, but after that it's back to restarting the game.
It does not matter if i'm doing just a 3 hole course or a full 18 holes course as soon as i have been back to the menu, it's bugged on the next round.
as for my settings :
Backend is Direct3d 12 Adapter is my GTX 1080ti Aspect ratio is set to auto
the game is set to it's native resolution with 4xMSAA and 16x anisotropic filtering ( this did not affect or change anything )
Scaled EFB copy , Force texture filtering, disable copy filter , Force 24-bit color, Disable copy Filter and Arbitrary Mipmap detection are on by default, i did not touch anything here.
As for the Hacks tab, Ignore format changes and store EFB copies to texture only are checked, Texture cache is set to Fast, Store XFB copies to texture only is checked and Fast depth calculation and disable bounding box are checked.
the only thing checked under the Advanced tab is backend multithreading.
any help would be greatly appreciated.