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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Super Smash Brothers Brawl cutscene problem.
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Super Smash Brothers Brawl cutscene problem.
08-02-2010, 01:59 AM
#21
Joshua21136 Offline
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Posts: 45
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No that's not what I want to do, I want to compile Super Mario Galaxy, but that's my overall plan for now I need to convert the files to windows default format so that when I play the game, the game runs fast.
Processor: Intel Pentium Dual CPU T3200 2.00 GHZ
Installed Memory (RAM): 4.00 GB (2.87 GB usable)
System Type: 32-bit Operating System
Rating: 3.3 Windows Experience Index
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Looking forward to a dream machine with liquid coolant!!!
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08-02-2010, 10:15 AM (This post was last modified: 08-02-2010, 10:25 AM by Billiard26.)
#22
Billiard26 Offline
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@ Joshua21136
It might be possible to convert all the game code and package it in an exe with the video/dsp/input emulation built in.
But it would be silly. And it wouldn't run any better than Dolphin unless you had the ability to make a better emulator.

You would only need to convert the executable code files. You wouldn't need to convert the audio files to wma and stuff like you were sayin. :p
Decoding regular pc audio formats probably isn't any less cpu intensive than decoding w/e audio formats the wii games are using.
Using wma audio isn't going to make the game run faster. :p

It's probably much harder than you think to just make the game use different audio formats.
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