Operating System: Windows 8.1 x64
Processor/CPU: Intel Core i7-3615QM @ 2.30GHz
Video Card/GPU: GeForce GT 650M w/ 1 GB GDDR5 memory & Intel HD Graphics 4000 w/ DDR3L SDRAM shared with main memory
Memory/RAM: 8.00 GB (7.91 usable)
Dolphin Revision Currently Using: 3.0/4.0.2 (both are x64)
GPU monitored by: NVIDIA Inspector 1.9.7.3
CPU and Memory monitored by: Task Manager
So I've been using Dolphin 3.0 for Super Smash Bros Melee for the GameCube and started having the issue of GPU idling, as discovered when I read this thread (apparently with the 600 series it's a known issue). I followed all the instructions from updating my graphics drivers to editing the graphical settings, however I only achieved slight improvements in performance. It's worth noting that some of the steps I could not entirely follow. For example, the thread stressed I should leave the Dolphin adapter as the integrated card. My two options, since I'm using bootcamp to use Windows, are my GT 650M or "Microsoft Basic Render Driver" but the latter just results in an error message and Dolphin crashing.
While I was typing this very post I discovered Dolphin 4.0 so I decided to download 4.0.2 and give it a shot because why not? In the Smash emulation I found that using four characters utilizes the most performance from my GPU. When I started a Smash match in 4.0.2 with four characters it ran perfectly (about 50-60% of the GPU) not at 12-30 fps but at 60fps the entire match, I was in heaven. For a moment I believed that my issue was solved but then I joined a second match and my GPU was back to 18% usage and 28fps.
![[Image: 6JgA7a0.png]](http://i.imgur.com/6JgA7a0.png)
![[Image: ipDR7Tv.png]](http://i.imgur.com/ipDR7Tv.png)
Processor/CPU: Intel Core i7-3615QM @ 2.30GHz
Video Card/GPU: GeForce GT 650M w/ 1 GB GDDR5 memory & Intel HD Graphics 4000 w/ DDR3L SDRAM shared with main memory
Memory/RAM: 8.00 GB (7.91 usable)
Dolphin Revision Currently Using: 3.0/4.0.2 (both are x64)
GPU monitored by: NVIDIA Inspector 1.9.7.3
CPU and Memory monitored by: Task Manager
So I've been using Dolphin 3.0 for Super Smash Bros Melee for the GameCube and started having the issue of GPU idling, as discovered when I read this thread (apparently with the 600 series it's a known issue). I followed all the instructions from updating my graphics drivers to editing the graphical settings, however I only achieved slight improvements in performance. It's worth noting that some of the steps I could not entirely follow. For example, the thread stressed I should leave the Dolphin adapter as the integrated card. My two options, since I'm using bootcamp to use Windows, are my GT 650M or "Microsoft Basic Render Driver" but the latter just results in an error message and Dolphin crashing.
While I was typing this very post I discovered Dolphin 4.0 so I decided to download 4.0.2 and give it a shot because why not? In the Smash emulation I found that using four characters utilizes the most performance from my GPU. When I started a Smash match in 4.0.2 with four characters it ran perfectly (about 50-60% of the GPU) not at 12-30 fps but at 60fps the entire match, I was in heaven. For a moment I believed that my issue was solved but then I joined a second match and my GPU was back to 18% usage and 28fps.
![[Image: 6JgA7a0.png]](http://i.imgur.com/6JgA7a0.png)
![[Image: ipDR7Tv.png]](http://i.imgur.com/ipDR7Tv.png)
![[Image: rwhTJmT.png]](http://i.imgur.com/rwhTJmT.png)