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Super Smash Bros Melee and SA2 Battle
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Super Smash Bros Melee and SA2 Battle
12-18-2010, 08:52 PM
#11
hikotanzaki Offline
Junior Member
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Posts: 6
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Joined: Dec 2010
Seems that the real problem is rather the fact that Dolphin (And PCSX2, since I've run into problems there too) are only capable of fully utilizing 2 cores (I guess 3 if I run the audio on a separate core). Basically, the majority of my computing power isn't able to be used by the program. Least, that's what I see in a nutshell.

Feel free to correct me if I'm wrong. But seeing as I'm running a quad-core, I'm basically sitting around with 2 unused cores. (Virtual Cores aside).

Thanks for the help everyone o.o
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