I dunno if Yami and/or his contributors still follows this thread but I'm planning on doing a massive hotfix with everything text related and more HD textures previously untouched. I was wondering if it was okay to post it as it's own thread. Like passing the torch so I can continue it. Tackling PM recolors, aligning portraits 1-1, more languages, fixing typos etc. This is one of the more popular HD Packs especially well known in the Smash community. So I'm sure you guys are known for what you made, but I will of course credit everyone! Counting textures I've overwritten and added, I've reached over 3000 textures. Also converting the pack to BC7 DSS after its complete.
Super Smash Bros. HD Retexture Project [v4.0.3] August 2015
|
11-14-2017, 10:46 AM
(11-08-2017, 06:28 AM)Psycho Wrote: I dunno if Yami and/or his contributors still follows this thread but I'm planning on doing a massive hotfix with everything text related and more HD textures previously untouched. I was wondering if it was okay to post it as it's own thread. Like passing the torch so I can continue it. Tackling PM recolors, aligning portraits 1-1, more languages, fixing typos etc. This is one of the more popular HD Packs especially well known in the Smash community. So I'm sure you guys are known for what you made, but I will of course credit everyone! Counting textures I've overwritten and added, I've reached over 3000 textures. Also converting the pack to BC7 DSS after its complete. I'd love to contribute. I just registered in this forum so i could contribute with some textures. Which textures did you change from the op version? 11-14-2017, 11:04 AM
(11-14-2017, 10:46 AM)Hipercubo Wrote: I'd love to contribute. I just registered in this forum so i could contribute with some textures. Which textures did you change from the op version? For the most part, everything text related. But what makes want to make my own thread is to change how he organized the textures, remove unnecessary duplicates, rename folders etc The original plan was to follow his format but it kept bugging me. A good example is to look at the Smashville NPC folder. Another thing is the languages. Yami made a bunch of blank folders which I'm assuming was planned for PAL support. He made a Dutch folder but not a German folder. When in reality, vBrawl doesn't have a Dutch translation. Even the name of the main folder is a problem. "RSB_01" Now considering this was made in 2015 I think this was before region free IDs were implemented. So it's best to call the folder RSB. Making the pack compatible with all 3 versions of Brawl. 02-09-2018, 11:27 AM
An up to date version sounds awesome. Do you plan on supporting both Brawl and Project M, or just one or the other?
CSS Names w/ correct transparency and font (x4 native) https://imgur.com/73hQA1R
05-11-2019, 08:31 AM
Looked through the downloads and...why is the only char im looking for the only one with ONE render in his folder? like why'd only default Lucario get HD but falco has all his skins HD? how unlucky can i be lol
07-30-2019, 03:54 AM
I found five textures that are not assigned properly in your pack.
1. Sheik, Squirtle, Ivysaru, and Sheik's Subspace character icon in Solo/Subspace Emissary/Character Icons 2. Red owl surprised face on smashville in Textures/Stages/Smashville/1 10-12-2019, 06:44 AM
Many of the text fonts used are Arial. Is Rodin (the official one used in Brawl) available? Or does it require a license to use?
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 2 Guest(s)