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Super Smash Bros. HD Retexture Project [v4.0.3] August 2015
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Super Smash Bros. HD Retexture Project [v4.0.3] August 2015
09-04-2014, 03:46 AM
#131
ro0415 Offline
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(09-04-2014, 03:38 AM)Winchester7314 Wrote:
(09-04-2014, 03:34 AM)ro0415 Wrote:
(09-04-2014, 03:20 AM)Winchester7314 Wrote:
(09-04-2014, 02:15 AM)ro0415 Wrote:
(09-04-2014, 01:55 AM)Winchester7314 Wrote: That EU flag means the ISO is a PAL, which means you need to use this pack
[Image: smash_pal.PNG]
Put the RSBP01 folder into textures, "not" the contents seperatley.
Yes I tried now and I actually saw somethings change but not very much though. The "random" option when you choose characters has changed from white to blue, the gamecube Controllers that are shown are white instead of the standard color, the wii controller on the very first screen that pops up when you start brawl has changed from white to black With a hand holding it. But Things aren't exactly HD. Does this have something
do do With the .png being lower-case or upper-case? On page twelve I saw someone that said it didn't work when the Pictures had upper-case .png and that it needed to be lower-case .png. Is it possible that this is the case here as well? all most all of the files are Upper-case .PNG so that would explain why i don't see any significant difference... Do you have any idea what might be wrong?
No. one thing is not all textures are completed. the author of this project says its a WIP(Work in Progress) so Menus and CSS screens are the only textures made to look HD presently. Not the ENTIRE game.
But in the screen shots the Author showed, you could see People fighting on different stages With hd textures, aand the character selection screen waws also hd as well. None of those are HD for me...
Thats of course what I mean by CSS(Character Selection Screen)....you gotta get with these smash terms man Tongue yes the in game hud is also HD.
If those are not HD for you, then I'm not sure what else could be wrong. I hope you're using the current revision of dolphin.
Sorry i'm not very good With terms :p I am using a Version of dolphin that was uploaded about 2-3 days ago but i don't remember the exact number. How often does the Author update the texture pack? Let's hope the NeXT Version fixes my problems.
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10-26-2014, 05:46 AM
#132
SamDevil
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It works with boot.elf.....I downloaded the Brawl HD Project v3.6.1 - PM Launcher (143mb). It works fine.....
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11-17-2014, 07:46 PM
#133
Gamedominator06 Offline
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I know this is a bit unlikely given the lack of activity in this thread, but any possibility of an update for PM3.5? There's a major influx of new costumes in the game on top of a complete overhaul of the menu style and font.
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11-18-2014, 02:44 AM
#134
Winchester7314 Offline
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(11-17-2014, 07:46 PM)Gamedominator06 Wrote: I know this is a bit unlikely given the lack of activity in this thread, but any possibility of an update for PM3.5? There's a major influx of new costumes in the game on top of a complete overhaul of the menu style and font.
As the Art Tuesdays have gone on, I've been saving as many of the high def renders of the costumes as I can. Some don't have high def renders, so i'll get as many as possible. Also if the textures aren't complicated, I'll try to vector some of the new menu fonts.
PC: Alienware 17
CPU: Intel Core 17 7820 HK 2.90 GHz
RAM: 16GB
GPU: Geforce GTX 1070 7GB
[Image: 76561198039231307.png]
[Image: pm_fighters_by_winchester7314-d7rbgzz.png][Image: m_fighters_by_winchester7314-d7rbh0m.png]
[Image: season6titlecard_by_winchester7314-d7qevrf.gif][Image: giphy__1__by_winchester7314-d7qfx99.gif]
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11-18-2014, 11:43 PM
#135
Titibandit
Unregistered
 
I would be really pleased to see this Texture pack updated for PM 3.5
I don't know if it helps or anything, but there is interest in this from my side Big Grin
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11-28-2014, 03:16 AM
#136
ForgottenLabRat
Unregistered
 
Hey so this looks amazing, but a new version of project m was just release (3.5) I'm guessing this won't be compatible with this, or will just some of the textures be in HD.
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12-05-2014, 10:19 AM
#137
JDBear
Unregistered
 
(11-28-2014, 03:16 AM)ForgottenLabRat Wrote: Hey so this looks amazing, but a new version of project m was just release (3.5) I'm guessing this won't be compatible with this, or will just some of the textures be in HD.

Hey, created a account to say this. It does work, kinda? I had issues with it being the wrong game ID in dolphin, so I just renamed the files (used a program) to replace RSBEPM with RSBEC3 (what my Project M SSBB shows up as). So, it works. That's the good news. That being said, the "Fight" button under Versus is a bit wonky at the top, and some maps don't have HD textures when choosing (as in their icons and previews are still low quality. I'm not sure if this is because I had to do workarounds to make this work with me, or if it's because of the new Project M version, or whatever. I *think* it is the new project M (3.5 to be specific) version that is causing some of these issues.
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12-09-2014, 12:22 PM
#138
A Random Moment Offline
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(12-05-2014, 10:19 AM)JDBear Wrote:
(11-28-2014, 03:16 AM)ForgottenLabRat Wrote: Hey so this looks amazing, but a new version of project m was just release (3.5) I'm guessing this won't be compatible with this, or will just some of the textures be in HD.

Hey, created a account to say this. It does work, kinda? I had issues with it being the wrong game ID in dolphin, so I just renamed the files (used a program) to replace RSBEPM with RSBEC3 (what my Project M SSBB shows up as). So, it works. That's the good news. That being said, the "Fight" button under Versus is a bit wonky at the top, and some maps don't have HD textures when choosing (as in their icons and previews are still low quality. I'm not sure if this is because I had to do workarounds to make this work with me, or if it's because of the new Project M version, or whatever. I *think* it is the new project M (3.5 to be specific) version that is causing some of these issues.

Hey, I don't know if you know this but RSBEC3 is the game ID for the Project M 3.5 Netplay Build. If you make an ISO of just the standard Full Set of Project M, then your game ID will be RSBEPM, as usual. I also don't know if using a HD texture pack could cause any desyncs over PM Netplay . And the errors you're having is probably due to the fact the texture pack hasn't been updated to 3.5 yet, so some of the new stages and alternative costumes for characters don't have textures.
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12-15-2014, 09:05 PM
#139
expron
Unregistered
 
Hello guys, I'm new to installing textures to games so can someone please help me.
Here's what I've currently done:
Downloaded NTSC-U version, it is the same as my iso
Extracted the RSBE01 folder into \Documents\Dolphin Emulator\Load\Textures
Checked Texture Cache slider is on fast
Checked Load Custom Textures

When I open the game it displays the black Wii controller so I'm sure it's loading the texture pack. However, when I enter the menu, the buttons are still very jagged, same as before I installed the texture pack, character models, maps everything was the same as before I installed the texture pack. I can't tell what the problem is?? One thing to note is that SSBB opens up in a small window (640x480 I think?) and textures look fine. But when I try to go full screen the textures are very jagged and low res (Dolphin resolution settings are at Auto).

I'm using dolphin 4.0.2 and also tested it on 3.5-367
EDIT: NEVER MIND I FIXED IT (I changed Internal Resolution in Enhancements to Auto)
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12-24-2014, 01:18 PM
#140
A Random Moment Offline
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(12-24-2014, 01:10 PM)inathan007 Wrote: Amazing project! However, Dolphin fails to load this texture pack on Project M Netplay Build. It even has a different Game ID: RSBEC3.
I tried changing the texture folder name to RSBEC3, but still Dolphin won't load it.
Any ideas?

BTW, you can grab the Netplay builder from here: https://www.smashladder.com/help/windows
 

Simply renaming the folder won't work because every file in that folder has the "RSBEPM" game ID. So your options are make a PM iso with the "RSBEPM" ID, or change every occurrence of "RSBEPM" in every file to[color=#000000]  [/color]"RSBEC3" (which is the game ID for netplay build of PM).
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