well well well
my first word on this is
it runs better than smash bros melee from gc, no kidding
i just tested the pal version, ripped from a original cd by myself.
i must say that the gfx here were even better than the real wii, and speed was just perfect
cfgs used:
dolphin x64 2745
dual core, skip idle, optimize quantizers all on
on sounds option only hle sound on
on video full screen
adjusted wii option to 16:9 and worked but any of the other options there just makes the emu hang (on the wii specific config tab)
i couldnt play the adventure mode coz gets stuck on a black screen after first battle, but i only care for the multplayer mode anyay and theres were my problem begun.
everything goes fine till i activate the 4 controllers(wich i use 4 playstation 2 controllers with adapters) it works nicely on ssbm, but on ssbb i get panic screens saying that my gfx card desynced, then i gota restart the emu and try again till i get no errors, it completely ramdom, but works eventualy, ive played for hours with some friends even tho we own a real wii XD(we have only 2 controllers on the real wii -.-)
the game runs 28 -35 fps, and it feels just like the real wii.
on my low end system it runned at 15 - 17 fps .... never tot it could even boot a emulated game like that XD.
the game runned a little slow on the 32 bit IL version, but i guess thats due to the fact that amd processors are rly rly stronger on 64 bit mode, i guess its 64 bit mode are even better than intels 64 bit mode...
anyway i wanna let this registered here for the ones who have curiosity about it.
see ya
my first word on this is
it runs better than smash bros melee from gc, no kidding
i just tested the pal version, ripped from a original cd by myself.
i must say that the gfx here were even better than the real wii, and speed was just perfect
cfgs used:
dolphin x64 2745
dual core, skip idle, optimize quantizers all on
on sounds option only hle sound on
on video full screen
adjusted wii option to 16:9 and worked but any of the other options there just makes the emu hang (on the wii specific config tab)
i couldnt play the adventure mode coz gets stuck on a black screen after first battle, but i only care for the multplayer mode anyay and theres were my problem begun.
everything goes fine till i activate the 4 controllers(wich i use 4 playstation 2 controllers with adapters) it works nicely on ssbm, but on ssbb i get panic screens saying that my gfx card desynced, then i gota restart the emu and try again till i get no errors, it completely ramdom, but works eventualy, ive played for hours with some friends even tho we own a real wii XD(we have only 2 controllers on the real wii -.-)
the game runs 28 -35 fps, and it feels just like the real wii.
on my low end system it runned at 15 - 17 fps .... never tot it could even boot a emulated game like that XD.
the game runned a little slow on the 32 bit IL version, but i guess thats due to the fact that amd processors are rly rly stronger on 64 bit mode, i guess its 64 bit mode are even better than intels 64 bit mode...
anyway i wanna let this registered here for the ones who have curiosity about it.
see ya