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Super Smash Bros Brawl/Project M Executable memory ended up above 2gb
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Super Smash Bros Brawl/Project M Executable memory ended up above 2gb
08-21-2015, 04:32 PM
#1
Rich87
Unregistered
 
Hello I've been having an issue with this game where after a little while of playing I get a popup box saying "Executable memory ended up above 2gb". After I hit ok it goes back in game but the performance is hit severely going from a solid 60fps to 40fps. A minute later I get the same message again and clicking ok drops the framerate even more to 20fps. The third time I get the error it crashes the emulator. Is there a fix for this? I notice I get the error message faster the more players I have on the stage. I'm using the latest dolphin build 4.0-7373.
My Specs:
Intel i7-4710HQ @ 2.50GHz
GeForce GTX 970m
16GB RAM
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08-21-2015, 05:54 PM
#2
Helios Offline
Stellaaaaaaa
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Posts: 4,395
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Do you have any special modifications applied to your copy of project M? What method are you using to run project M?
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08-22-2015, 02:32 AM
#3
Rich87
Unregistered
 
I'm using project m 3.6 with no modifications using the homebrew method. I have a virtual sd card made with project m (placed in "Documents\Dolphin Emulator\Wii") and launch gecko through boot.elf.
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