![[Image: Super_Smash_Bros_Logo.png?raw=1]](https://www.dropbox.com/s/woagp2bx2f1iokc/Super_Smash_Bros_Logo.png?raw=1)
I decided to port hi-res textures for Super Smash Bros. 64 for the virtual console. Why? Dolphin is simply better than Project64. This texture pack is intended for the NTSC-U, NALE01 version of Super Smash Bros. 64.
The PAL version should use the exact same textures. The JPN version however will not have any font textures. Should any textures be missing for PAL, let me know.
The textures are ported from Pietschie & Bad Randolphs work on Super Smash Bros. 64 for Project64. The textures are not mine, and I don't have any credits for it. Credits to Pietschie & Bad Randolphs.
The original texture pack suffers from a lot of issues, luckely from working though the Super Mario 64 HD texture pack I learned some basics on how to fix them. These issues mostly range to transparency, canvas sizes and half image sizes.
http://www.emutalk.net/threads/44911-Pietschie-amp-Bad-Randolphs-Super-Smash-Bros-HD
Also thanks to GhostlyDark for finding the missing textures and bringing this texture pack up-to-date.
Texture Pack status
- Current version is: V1.1.1.
- Both the DDS BC7 and PNG pack are uploaded, most is optmized through optiPNG.
- Both packs is packed in the 7-zip format. You might need to download 7-zip to unpack them. Newer versions of WinRAR should work too.
- The texture pack contains 3816 textures.
- Most screenshots are redone with the 16:9 Aspect Ratio Fix Gecko Code.
- Quite a few win conditions in 1P mode are missing. I suck in running 1P mode, so if you find any missing texture dump filenames please share them so I add them in the next update!
- The DDS BC7 pack requires 645.8 MB RAM.
- Use the latest official development build or Ishiiruka build for DDS BC7 support and decreased RAM requirement for DDS packs. Dolphin 5.0 does not support these features yet.
- Texture pack is finished for now.
Progress list
- Stages -> All stages are finished, including Classic Mode and Bonus Practice stages.
- Stage Backgrounds -> All stages backgrounds are finished.
- Characters -> All character skins are finished
- Interface -> Finished
- HUD -> Finished.
Next update
- Finished.
Screenshots
Spoiler: (Show Spoiler)
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Spoiler: (Show Spoiler)
More Screenshots
https://www.dropbox.com/s/3mdo9yvacs2u7gw/NALE01-2.jpg?dl=0
https://www.dropbox.com/s/yuhqvnqgdrcr7ie/NALE01-3.jpg?dl=0
https://www.dropbox.com/s/bytv2vhhhb8b8fv/NALE01-6.jpg?dl=0
https://www.dropbox.com/s/wk7c4grxm1oc6cs/DreamLand.jpg?dl=0
https://www.dropbox.com/s/gpzfp8wrkt60vzd/SectorZ.jpg?dl=0
https://www.dropbox.com/s/ok91c3g7k7pe894/PlanetZebus.jpg?dl=0
https://www.dropbox.com/s/9mnl2oincnt563q/MushroomKingdom.jpg?dl=0
https://www.dropbox.com/s/mw94cssj8dbqklk/MetalCavern.jpg?dl=0
https://www.dropbox.com/s/gk02z0p2v50k30i/PolygonBattle.jpg?dl=0
Download Links:
Dolphin DDS BC7 / PC (Main Mirror):
https://drive.google.com/drive/folders/1hoPMTakHuaCw1qacNXDYw9aycxFMf6be
https://evilgames.eu/texture-packs/super-smash-bros-hd.htm
Dolphin PNG (Backup Mirror):
https://drive.google.com/drive/folders/14TYzTum7uDMGnzkNMV0py66O3fjmpD4l
Installation Instructions
- Download the latest DDS or PNG pack. It is recommended to use the DDS pack which is much faster.
- Download the latest official development or Ishiiruka build. Dolphin 5.0 and builds prior to that are not compatible.
- DDS BC7 is supported since Dolphin 5.0-4894 and reduced RAM usage for DDS packs is supported since Dolphin 5.0-3506. Custom texture pack folder name and multiple GameID's is supported since Dolphin 5.0-11744.
- Place the texture pack folder (works for all regions) in "C:\Users\UserName\Documents\Dolphin Emulator\Load\Textures".
- Enable "Load Custom Textures" in Dolphin (Graphics -> Advanced -> Utility).
- Enable "Prefetch Custom Textures" in Dolphin to load all textures at once to reduce stuttering. This option requires a fair bit amount of RAM, 8 GB should be enough.
Improvements Through Gecko codes
The Gecko codes shown below only work for the NTSC-U (NALE01) or PAL (NALP01) versions of Super Smash Bros. 64 for the virtual console. Check carefully for which version the codes are and if they are AR or Gecko.
Credits to gamemasterplc for providing the "Widescreen Aspect Ratio Fix for ..." codes.
Credits to GMO for providing "Unlock All Characters" and "Unlock Mushroom Kingdom Stage" codes.
Super Smash Bros. 64 (NTSC-U): (Show Spoiler)
Super Smash Bros. 64 (PAL): (Show Spoiler)
IMPORTANT
* Each spoiler is tagged with the game version. Carefully check if codes ar AR or Gecko.
* Disable the "Widescreen Hack" (Graphics -> Enhancements).
* Select "Stretch to Window" (Graphics -> General - Display - Aspect Ration).
* Only use one Widescreen code at a time.
* Unlocking codes should be available through "Download Codes (WiiRD Database)" button. Right click on Super Smash Bros. -> Click on properties -> Go to the Gecko Codes tab.
* Only codes that improve the quality of the game are requested such as improving upon difficulty (extra damage), fun (instant caps) or visual experience (60 FPS, widescreen, extended view).
* Know any good codes? Great, let me know and I add them into the code section here.
Changes:
https://drive.google.com/file/d/1viazIKtCMJ0uKlWNsWM6TBLgkAr_ADMz
Credits:
https://drive.google.com/file/d/1bpA_xTxLntyXwIvL77XMOzIAO97yCujf
Social:
Join my Discord Channel for discussion and support:
https://discord.gg/P22GGzz
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https://www.patreon.com/Admentus
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