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Super Paper Mario - Invisible Sprites
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Super Paper Mario - Invisible Sprites
08-30-2011, 06:13 AM
#1
qaopjlll Offline
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I just got the Nintendo Selects version of Super Paper Mario and I want to play it in Dolphin, but at a couple of points in the intro a couple of text bubbles started popping up out of nowhere, so I checked a youtube video and there's supposed to be a bunch of enemy sprites on the screen that aren't showing up! Is there a fix for this? Will this pose a problem when I actually play through the game?
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08-30-2011, 06:15 AM
#2
silveruniverse Offline
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and your specs?
settings?
Dolphin revision?
home phone number?
SilverUniverse on deviantART
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08-30-2011, 07:01 AM (This post was last modified: 08-30-2011, 07:04 AM by qaopjlll.)
#3
qaopjlll Offline
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(08-30-2011, 06:15 AM)silveruniverse Wrote: and your specs?
settings?
Dolphin revision?
home phone number?

Core i7 2600k, Radeon 6850, 8 GB RAM
DirectX 9, Dual Core, JIT recompiler, EFB Scaled Copy and load native mipmaps are enabled, other settings in the middle pane of the graphics configuration are disabled, tried multiple settings for texture cache and copy texture/ram
r7428
Don't have a home telephone
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08-30-2011, 07:14 AM
#4
LordVador Offline
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(08-30-2011, 07:01 AM)qaopjlll Wrote:
(08-30-2011, 06:15 AM)silveruniverse Wrote: and your specs?
settings?
Dolphin revision?
home phone number?

Core i7 2600k, Radeon 6850, 8 GB RAM
DirectX 9, Dual Core, JIT recompiler, EFB Scaled Copy and load native mipmaps are enabled, other settings in the middle pane of the graphics configuration are disabled, tried multiple settings for texture cache and copy texture/ram
r7428
Don't have a home telephone

Which revision did you use? Try on 3.0
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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08-30-2011, 07:46 AM
#5
qaopjlll Offline
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Posts: 19
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Joined: Apr 2011
(08-30-2011, 07:14 AM)LordVador Wrote:
(08-30-2011, 07:01 AM)qaopjlll Wrote:
(08-30-2011, 06:15 AM)silveruniverse Wrote: and your specs?
settings?
Dolphin revision?
home phone number?

Core i7 2600k, Radeon 6850, 8 GB RAM
DirectX 9, Dual Core, JIT recompiler, EFB Scaled Copy and load native mipmaps are enabled, other settings in the middle pane of the graphics configuration are disabled, tried multiple settings for texture cache and copy texture/ram
r7428
Don't have a home telephone

Which revision did you use? Try on 3.0

Just tried on 3.0, still have the same problem.
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08-31-2011, 08:40 AM
#6
mbc07 Offline
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This is a common issue with no fix at the moment (independent of what revision do you use). This occur when you have multiple enemies on screen, on door's trasition effects, when flipping from 2D to 3D and when using Luigi's super jump... (on Paper Mario: The Thousand-Year Door of GC you have similar issues)
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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