what backend
Super Paper Mario - how to disable Bounding Box?
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05-31-2016, 09:48 AM
Turn off panic handlers in Config > Interface.
If you're not crashing it's probably nothing the user has to be concerned about. 05-31-2016, 09:55 AM
Ummm, the exact error message would be nice to see actually. In case it is something everyone runs into and we need to investigate it.
05-31-2016, 07:33 PM
(This post was last modified: 05-31-2016, 07:42 PM by ericBG.
Edit Reason: winky face being made where there is none
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(05-31-2016, 09:48 AM)Helios Wrote: Turn off panic handlers in Config > Interface.Yeah OK thought so. Just spammed OK through it for a bit. (05-31-2016, 09:55 AM)JMC47 Wrote: Ummm, the exact error message would be nice to see actually. In case it is something everyone runs into and we need to investigate it. It literally just said error, the line is an assert ( _assert_(bpmem.genMode.numcolchans == xfmem.numChan.numColorChans); ) so it's saying the assert was false. 05-31-2016, 10:36 PM
Sounds like D3D12 is spitting out some bad shader code. Good to know, but I suppose in this case it's not a big deal for you.
11-21-2018, 02:16 PM
(05-31-2016, 08:01 AM)ericBG Wrote: OH MY GOD I AM SO STUPID. How do you set AA and screen scaling to their proper defaults? I'm having the same problem with Super Paper Mario at the prologue when Koopa's Castle fades out. 11-21-2018, 02:40 PM
Please do not necropost. Make a new thread!
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