On the wiki page (https://wiki.dolphin-emu.org/index.php?t...hapter_6-1) it says that you need to disable bounding box for a part in 6-1. Supposedly this has been fixed but it's not working with the latest build... I aan't find the option to disable the bounding box (properties menu http://imgur.com/VxswGsv)
Super Paper Mario - how to disable Bounding Box?
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05-31-2016, 06:16 AM
Open GPU settings will override ini, u can then set bbox to off easy.
but It is not recommended to ever disable bounding box emulation while playing this game.
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5 CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull) 05-31-2016, 06:27 AM
(05-31-2016, 06:16 AM)IcemanSR Wrote: Open GPU settings will override ini, u can then set bbox to off easy. Alright, thanks. I was trying it as a workaround to the 6 1 issue. I'm planning to turn it back on after the freeze is fixed. 05-31-2016, 06:33 AM
Alright, update - even disabling BBox made it freeze @ 6-1. Is the official bug tracker on Github?
05-31-2016, 06:42 AM
I tried 4.0.9415 too, and still hangs on "VASSALS, TO ME!" Here's a screenshot of the moment of the hang, if it helps: http://imgur.com/JmR6EKZ
Software will be painfully slow and I don't know if software even has BBox implemented. OGL shouldn't be slow on nvidia unless you have some weird setting (close Dolphin, delete dolphin.ini in Documents/Dolphin Emulator/config to find out, you'll reset your settings though)
D3D12 hanging may be a bug, but since we're all focused on getting 5.0 out the door and we only have one D3D12 maintainer, it may not get fixed very quickly. I'm still not convinced this isn't bad settings or a bad dump. |
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