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Super Paper Mario FPS drops and freezing problems
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Super Paper Mario FPS drops and freezing problems
11-11-2015, 02:23 PM (This post was last modified: 11-11-2015, 03:16 PM by FlashBangGamer1.)
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FlashBangGamer1 Offline
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(11-07-2015, 08:54 PM)JosJuice Wrote: Disabling bounding box (if you do it in both the general settings and the game-specific settings) will fix the slowdown but will also make those graphical effects stop working. They will definitely not look right, and the game might even freeze at some points like Paper Mario: The Thousand-Year Door does.

Wow....I was in OpenGL......I switched to Direct3D and its fine. The only problem is that it looks like the filtering is a bit jagged. Do ya know a way to fix that?

Also, Sometimes when I open a door, especially the colorful star door to transition to the next area, the other half of the door disappears and it freezes there.....do you know of this issue?
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Messages In This Thread
Super Paper Mario FPS drops and freezing problems - FlashBangGamer1 - 11-05-2015, 02:37 PM
RE: Super Paper Mario FPS drops and freezing problems - JosJuice - 11-05-2015, 06:12 PM
RE: Super Paper Mario FPS drops and freezing problems - Invader - 11-06-2015, 05:34 AM
RE: Super Paper Mario FPS drops and freezing problems - FlashBangGamer1 - 11-07-2015, 03:53 PM
RE: Super Paper Mario FPS drops and freezing problems - JosJuice - 11-07-2015, 08:54 PM
RE: Super Paper Mario FPS drops and freezing problems - FlashBangGamer1 - 11-11-2015, 02:23 PM

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