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Super Paper Mario FPS drops and freezing problems
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Super Paper Mario FPS drops and freezing problems
11-05-2015, 02:37 PM
#1
FlashBangGamer1 Offline
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So after playing the intro to Super Paper Mario, I have noticed that whenever I open the chapter doors, the area doors and witness a paper intensive cutscenes, my game either freezes or slows down immensely. Can someone tell me why this happens? I have seen other people not have this problem at all...
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11-05-2015, 06:12 PM
#2
JosJuice Offline
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Certain effects in the Paper Mario games use the GPU in an unusual way that some GPUs are slow at or even don't support.
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11-06-2015, 05:34 AM
#3
Invader Offline
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I have the same GPU and my advice would be to try Direct3D. That fixes the slowdown in Paper Mario TTYD for me (different game but both use bounding box intensively).
[Image: 3qpbaX8.png]
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11-07-2015, 03:53 PM
#4
FlashBangGamer1 Offline
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(11-06-2015, 05:34 AM)Invader Wrote: I have the same GPU and my advice would be to try Direct3D. That fixes the slowdown in Paper Mario TTYD for me (different game but both use bounding box intensively).

I am using Direct3D. That's the deal. I was told if I disabled the bounding box it would work, but IDK.
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11-07-2015, 08:54 PM
#5
JosJuice Offline
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Disabling bounding box (if you do it in both the general settings and the game-specific settings) will fix the slowdown but will also make those graphical effects stop working. They will definitely not look right, and the game might even freeze at some points like Paper Mario: The Thousand-Year Door does.
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11-11-2015, 02:23 PM (This post was last modified: 11-11-2015, 03:16 PM by FlashBangGamer1.)
#6
FlashBangGamer1 Offline
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(11-07-2015, 08:54 PM)JosJuice Wrote: Disabling bounding box (if you do it in both the general settings and the game-specific settings) will fix the slowdown but will also make those graphical effects stop working. They will definitely not look right, and the game might even freeze at some points like Paper Mario: The Thousand-Year Door does.

Wow....I was in OpenGL......I switched to Direct3D and its fine. The only problem is that it looks like the filtering is a bit jagged. Do ya know a way to fix that?

Also, Sometimes when I open a door, especially the colorful star door to transition to the next area, the other half of the door disappears and it freezes there.....do you know of this issue?
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