
Hello all,
I think I found a bug...
If playing Super Paper Mario using the newer build 5.0-14311: When I enter Dyllis' restaurant "Hot Fraun" the game just sort of hangs.
If playing in build 5.0-1589, when entering Dyllis' restaurant, the game works as expected.
Description of the bug: Normally when entering a house in Super Paper Mario, the scene shifts to a view inside the house, an animation of a 'fade from black' plays along with a corresponding sound effect, then the player characters walk into the house through the door, and finally control is passed back to the player. But when entering Dyllis' restaurant in Flopside, the scene shifts to a view inside the house but the 'fade from black' doesn't occur (the sound effect still plays), the player characters are left standing outside of the house, and the game becomes soft-locked. The game music continues to play, the idle animations still work, but it's as if the 'enter a house' animation gets stuck and controls are never passed back to the player, which effectively breaks the game. This happens on build 14095 and 14311, but Not build 1589.
Have any of you seen this? Is it something that should be reported in a formal bug report?
Thanks in advance for the info!
I think I found a bug...
If playing Super Paper Mario using the newer build 5.0-14311: When I enter Dyllis' restaurant "Hot Fraun" the game just sort of hangs.
If playing in build 5.0-1589, when entering Dyllis' restaurant, the game works as expected.
Description of the bug: Normally when entering a house in Super Paper Mario, the scene shifts to a view inside the house, an animation of a 'fade from black' plays along with a corresponding sound effect, then the player characters walk into the house through the door, and finally control is passed back to the player. But when entering Dyllis' restaurant in Flopside, the scene shifts to a view inside the house but the 'fade from black' doesn't occur (the sound effect still plays), the player characters are left standing outside of the house, and the game becomes soft-locked. The game music continues to play, the idle animations still work, but it's as if the 'enter a house' animation gets stuck and controls are never passed back to the player, which effectively breaks the game. This happens on build 14095 and 14311, but Not build 1589.
Have any of you seen this? Is it something that should be reported in a formal bug report?
Thanks in advance for the info!