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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
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Super Paper Mario control issue
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Super Paper Mario control issue
04-29-2016, 09:45 AM
#1
stebbinsd Offline
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I'm playing Super Paper Mario on the Dolphin emulator. I'm using an Xbox 360 controller. I've got the left thumbstick controling the movement, the D-pad controlling the "tilt" function, the right thumbstick controlling the pointer (where Tippi gives you tips about the world you're in and reveals invisible objects), and the triggers as the "forward" and "backward" functions on the IR. The face buttons are the A, B, 1, and 2 buttons, and Left and Right bumpers control the up-and-down shake features.

Well, there's just one problem: By default, Tippi's cursor is pointing dead center in the screen. This pauses the game. The only way I can unpause and actually move left or right is if I hold down the L or R triggers to activate the "forward" and "backward" IR functions. This wears on my finger.

I need the IR function active, since I need the ability to use Tippi to reveal invisible objects. I can play the game at all without that feature.

How do I get the Wii Remote to be off-screen by default?

In case you're wondering ... yes, I have checked the box that says "Wii Remote Sideways."
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05-03-2016, 12:12 AM
#2
JosJuice Offline
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If you set Hide to e.g. !`Trigger L` instead of `Trigger L`, the cursor will always be hidden unless you hold the button.
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05-03-2016, 06:53 AM
#3
stebbinsd Offline
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(05-03-2016, 12:12 AM)JosJuice Wrote: If you set Hide to e.g. !`Trigger L` instead of `Trigger L`, the cursor will always be hidden unless you hold the button.

How do I set it to that?
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05-03-2016, 07:25 AM
#4
JosJuice Offline
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Right-click on the Hide button. A window will show up. The text at the bottom will say `Trigger L` if you already have mapped the button. Just type a ! before `Trigger L`, and it should work.
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