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Super Mario Sunshine UHD Texture Pack
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Super Mario Sunshine UHD Texture Pack
12-29-2016, 11:32 AM (This post was last modified: 10-05-2020, 01:32 PM by qashto. Edit Reason: Added link to in-game screenshots of v2.0.x )
#1
qashto Offline
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[Image: tex1_490x270_8173791dd11cea7c_5.png]


DOWNLOAD LINK v2.1.1 October 4th 2020


Comparisons to original game textures



In-game screenshots

Read about this project on it's github page!

TLDR: Upscales and retextures for the whole game! This DDS BC7 pack does not work with v5.0 of Dolphin, it requires the latest v5.x development build. Check "Enable Cheats" in the General settings of Dolphin. Check "Load Custom Textures" and "Prefetch Custom Textures" in the Advanced tab of the Graphics settings to prevent stuttering. I know a lot of you would probably pay $60 for a SMS HD remake from Nintendo, so if you really like this pack and appreciate the work I did, send me $60! ...any amount is good though I guess Wink

Please donate!

Patreon:
https://www.patreon.com/qashto

Paypal:
paypal.me/qashto/5


[Image: delfino_plaza.png]
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12-29-2016, 01:27 PM
#2
Shonumi Offline
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qashto Wrote:I've been using waifu2x and I've gotten some incredible results out of it for certain textures. Some original textures that are too low-res or have sharp edges, were not upscaled with waifu2x. Using Gimp, I manually upscaled and smoothed out the edges of pollution maps, low-res banners, and small character maps. I also manually retextured certain textures that I felt were unacceptable for a UHD pack. The main menu A, B, and C save blocks were retextured. For the wanted poster, I edited a screenshot from an in-game cutscene that shows the poster at a higher resolution.

Just so that you're aware, using certain scaling/filtering methods alone might not be considered "custom" enough for a custom/HD texture project. If you're wondering what I'm talking about, have a look at this discussion on a recent matter. However, before I go on, I don't think your project has anything to worry about (explained more below) so before you start sweating, this has my seal of approval, no worries.

Anyway, what it boils down to is that we shouldn't have custom/HD textures that too closely resemble the source textures so that we can avoid infringing on copyrights (and NIntendo loves a good DMCA takedown). E.g. scaling filters do enhance an image, but they often follow the source material too closely, for example, keeping noise or compression artifacts, or edges that should otherwise be smoothed when upscaled. Situations like that makes the "new" texture only slightly distinguishable from the source, which in turn goes back to copyrights and that sort of trouble. So in essence, we're looking for custom/HD textures that are "transformative" enough.

But, as noted in the discussion I linked to, it's on a case-by-case basis that we look into these things. The ones you drew in GIMP are fine, no problems there (they look amazing btw especially that wanted poster). The blob textures made by waifu2x look fine to me as well (a lot of noise has been removed, and imo, looks like an artist redrew it rather than a neural network). The granite textures slightly concern me, if only that the differences aren't very apparent until you view the 512x512 vs 2048x2048 version. Again, it's impressive what waifu2x can do; it literally added texture/depth where there wasn't any in the source. So in short, I think waifu2x manages to be "transformative" for this texture pack since it adds artistic elements not present in the source. Other scaling methods (such as xBR) don't particularly do that, which is what we're concerned about, from a legal standpoint.

TL;DR - Looks good to me. Good job.
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12-29-2016, 02:24 PM
#3
Nikorasu95 Offline
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(12-29-2016, 01:27 PM)Shonumi Wrote: Just so that you're aware, using certain scaling/filtering methods alone might not be considered "custom" enough for a custom/HD texture project. If you're wondering what I'm talking about, have a look at this discussion on a recent matter. However, before I go on, I don't think your project has anything to worry about (explained more below) so before you start sweating, this has my seal of approval, no worries.

Anyway, what it boils down to is that we shouldn't have custom/HD textures that too closely resemble the source textures so that we can avoid infringing on copyrights (and NIntendo loves a good DMCA takedown). E.g. scaling filters do enhance an image, but they often follow the source material too closely, for example, keeping noise or compression artifacts, or edges that should otherwise be smoothed when upscaled. Situations like that makes the "new" texture only slightly distinguishable from the source, which in turn goes back to copyrights and that sort of trouble. So in essence, we're looking for custom/HD textures that are "transformative" enough.

But, as noted in the discussion I linked to, it's on a case-by-case basis that we look into these things. The ones you drew in GIMP are fine, no problems there (they look amazing btw especially that wanted poster). The blob textures made by waifu2x look fine to me as well (a lot of noise has been removed, and imo, looks like an artist redrew it rather than a neural network). The granite textures slightly concern me, if only that the differences aren't very apparent until you view the 512x512 vs 2048x2048 version. Again, it's impressive what waifu2x can do; it literally added texture/depth where there wasn't any in the source. So in short, I think waifu2x manages to be "transformative" for this texture pack since it adds artistic elements not present in the source. Other scaling methods (such as xBR) don't particularly do that, which is what we're concerned about, from a legal standpoint.

TL;DR - Looks good to me. Good job.

Fuck off Shonumi! All you do is run your fucking mouth about DMCA and copyright bullshit! People like you are the reason the world is a terrible place! Why don't you do the world a favor and fucking die! 
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12-29-2016, 02:33 PM (This post was last modified: 12-29-2016, 02:36 PM by IhateyouShonumi.)
#4
IhateyouShonumi Offline
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(12-29-2016, 01:27 PM)Shonumi Wrote: Just so that you're aware, using certain scaling/filtering methods alone might not be considered "custom" enough for a custom/HD texture project. If you're wondering what I'm talking about, have a look at this discussion on a recent matter. However, before I go on, I don't think your project has anything to worry about (explained more below) so before you start sweating, this has my seal of approval, no worries.

Anyway, what it boils down to is that we shouldn't have custom/HD textures that too closely resemble the source textures so that we can avoid infringing on copyrights (and NIntendo loves a good DMCA takedown). E.g. scaling filters do enhance an image, but they often follow the source material too closely, for example, keeping noise or compression artifacts, or edges that should otherwise be smoothed when upscaled. Situations like that makes the "new" texture only slightly distinguishable from the source, which in turn goes back to copyrights and that sort of trouble. So in essence, we're looking for custom/HD textures that are "transformative" enough.

But, as noted in the discussion I linked to, it's on a case-by-case basis that we look into these things. The ones you drew in GIMP are fine, no problems there (they look amazing btw especially that wanted poster). The blob textures made by waifu2x look fine to me as well (a lot of noise has been removed, and imo, looks like an artist redrew it rather than a neural network). The granite textures slightly concern me, if only that the differences aren't very apparent until you view the 512x512 vs 2048x2048 version. Again, it's impressive what waifu2x can do; it literally added texture/depth where there wasn't any in the source. So in short, I think waifu2x manages to be "transformative" for this texture pack since it adds artistic elements not present in the source. Other scaling methods (such as xBR) don't particularly do that, which is what we're concerned about, from a legal standpoint.

TL;DR - Looks good to me. Good job.

WTF, Shonumi???. Angry  I really can't stand you one fucking bit! I agree with Nikorasu95. You should just go fuck yourself! You always think the worst about DCMA and copyright. This guy ain't hurting a thing by upscaling the textures. You make Dolphin forums a terrible terrible place.
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12-29-2016, 02:54 PM
#5
Probwontusethisaccountagain Offline
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did you make a second account just to rant at someone?
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12-29-2016, 03:02 PM
#6
qashto Offline
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(12-29-2016, 02:24 PM)Nikorasu95 Wrote: Fuck off Shonumi! All you do is run your fucking mouth about DMCA and copyright bullshit! People like you are the reason the world is a terrible place! Why don't you do the world a favor and fucking die! 

Please show some respect for the administrator of this forum, I totally understand his concerns.  I want to fully comply with the rules of this forum and do not wish to infringe on Nintendo's copyrights.
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12-29-2016, 03:04 PM
#7
Probwontusethisaccountagain Offline
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From my inspection, both of those accounts are alts of ANOTHER account. All over someone saying "these are okay but you better be careful" to someone else. That's hilarious.
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12-29-2016, 03:34 PM
#8
qashto Offline
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(12-29-2016, 01:27 PM)Shonumi Wrote: But, as noted in the discussion I linked to, it's on a case-by-case basis that we look into these things. The ones you drew in GIMP are fine, no problems there (they look amazing btw especially that wanted poster). The blob textures made by waifu2x look fine to me as well (a lot of noise has been removed, and imo, looks like an artist redrew it rather than a neural network). The granite textures slightly concern me, if only that the differences aren't very apparent until you view the 512x512 vs 2048x2048 version. Again, it's impressive what waifu2x can do; it literally added texture/depth where there wasn't any in the source. So in short, I think waifu2x manages to be "transformative" for this texture pack since it adds artistic elements not present in the source. Other scaling methods (such as xBR) don't particularly do that, which is what we're concerned about, from a legal standpoint.

TL;DR - Looks good to me. Good job.

Thank you!  I agree many of the upscales by waifu2x do look as if they've been redrawn by an artist.  I will add the Hotel Delfino boo paintings to the comparisons page, they are good examples of the transformative nature of the upscaler as well.  After reading your post I am concerned about the Mario head textures that I cut from Super Mario Run Stickers (the iOS iMessage app).  Users of the app can legally distribute these images to other phones so I figured they were fair game.  The two textures I'm referring to are tex1_34x44_7220ef93ed86ab4e_5 and tex1_35x38_47d941afe5ba76d6_5.  The latter of which I actually drew in the bottom of Mario's ear since it is obstructed by Mario's shoulder in the original sticker.  Is this transformative enough?  The former I simply cut out Mario's head from his shoulders and edited his chin a little.  Should I remove either of these textures from the pack?
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12-29-2016, 04:56 PM (This post was last modified: 12-29-2016, 04:56 PM by mbc07.)
#9
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(12-29-2016, 02:24 PM)Nikorasu95 Wrote: Fuck off Shonumi! All you do is run your fucking mouth about DMCA and copyright bullshit! People like you are the reason the world is a terrible place! Why don't you do the world a favor and fucking die! 

(12-29-2016, 02:33 PM)IhateyouShonumi Wrote: WTF, Shonumi???. Angry  I really can't stand you one fucking bit! I agree with Nikorasu95. You should just go fuck yourself! You always think the worst about DCMA and copyright. This guy ain't hurting a thing by upscaling the textures. You make Dolphin forums a terrible terrible place.

And... gone (the duplicate account too). If you wanted a ban you could have asked nicely.
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12-29-2016, 05:02 PM
#10
Shonumi Offline
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(12-29-2016, 02:24 PM)Nikorasu95 Wrote: Fuck off Shonumi! All you do is run your fucking mouth about DMCA and copyright bullshit! People like you are the reason the world is a terrible place! Why don't you do the world a favor and fucking die! 

I'm assuming you didn't actually read a thing I wrote? Copyright is something we take very seriously around here, not because we like it, but because we have to. It's not like we could just ignore an angry letter from a lawyer, even if we really wanted to. Simply looking the other way is not how you run a community. At any rate, I'm not even saying a single texture needs to be removed from qashto's texture pack for fear of copyright infringement. I'm saying I see no problem whatsoever. I merely made the OP aware of some legal concerns that have happened in the past.


IhateyouShonumi Wrote:WTF, Shonumi???. Angry I really can't stand you one fucking bit! I agree with Nikorasu95. You should just go fuck yourself! You always think the worst about DCMA and copyright. This guy ain't hurting a thing by upscaling the textures. You make Dolphin forums a terrible terrible place.

lol.

It's one thing to disagree with someone. It's something special when they go on a multi-account temper tantrum. Anyway, moving on...

qashto Wrote:After reading your post I am concerned about the Mario head textures that I cut from Super Mario Run Stickers (the iOS iMessage app). Users of the app can legally distribute these images to other phones so I figured they were fair game. The two textures I'm referring to are tex1_34x44_7220ef93ed86ab4e_5 and tex1_35x38_47d941afe5ba76d6_5. The latter of which I actually drew in the bottom of Mario's ear since it is obstructed by Mario's shoulder in the original sticker. Is this transformative enough? The former I simply cut out Mario's head from his shoulders and edited his chin a little. Should I remove either of these textures from the pack?

I think those textures should be fine. It sounds like the image could be shared as-is, so you wouldn't have to worry about it being transformative enough. I am not a lawyer (nor do I ever want to be one) but that's what it seems like on the surface. If you're super paranoid, you could remove them, but you're probably in the clear since anyone can send the images, and the images are technically freely/publicly available (through iOS and iMessage at least).
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